diff --git a/src/BitmapText.cpp b/src/BitmapText.cpp index 5a2e487151..df82acfe30 100644 --- a/src/BitmapText.cpp +++ b/src/BitmapText.cpp @@ -343,11 +343,13 @@ void BitmapText::DrawChars( bool bUseStrokeTexture ) else DISPLAY->SetTexture( TextureUnit_1, m_vpFontPageTextures[start]->m_pTextureMain->GetTexHandle() ); - /* Don't bother setting texture render states for text. We never go outside of 0..1. */ + // Don't bother setting texture render states for text. We never go outside of 0..1. /* We should call SetTextureRenderStates because it does more than just setting * the texture wrapping state. If setting the wrapping state is found to be slow, * there should probably be a "don't care" texture wrapping mode set in Actor. -Chris */ - Actor::SetTextureRenderStates(); + + // This is SLOW. We need to do something else about this. -Colby + //Actor::SetTextureRenderStates(); DISPLAY->DrawQuads( &m_aVertices[start*4], (end-start)*4); }