s/Add/push_back/
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@@ -121,9 +121,9 @@ void MenuElements::Load( CString sBackgroundPath, CString sTopEdgePath, CString
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void MenuElements::TweenTopLayerOnScreen()
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{
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CArray<Actor*,Actor*> apActorsInTopFrame;
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apActorsInTopFrame.Add( &m_sprTopEdge );
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apActorsInTopFrame.Add( &m_sprStyleIcon );
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apActorsInTopFrame.Add( &m_MenuTimer );
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apActorsInTopFrame.push_back( &m_sprTopEdge );
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apActorsInTopFrame.push_back( &m_sprStyleIcon );
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apActorsInTopFrame.push_back( &m_MenuTimer );
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for( unsigned i=0; i<apActorsInTopFrame.size(); i++ )
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{
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float fOriginalX = apActorsInTopFrame[i]->GetX();
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@@ -159,9 +159,9 @@ void MenuElements::TweenTopLayerOffScreen()
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will make each component tween off at a different rate ...
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-glenn
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CArray<Actor*,Actor*> apActorsInTopFrame;
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apActorsInTopFrame.Add( &m_sprTopEdge );
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apActorsInTopFrame.Add( &m_sprStyleIcon );
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apActorsInTopFrame.Add( &m_MenuTimer );
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apActorsInTopFrame.push_back( &m_sprTopEdge );
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apActorsInTopFrame.push_back( &m_sprStyleIcon );
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apActorsInTopFrame.push_back( &m_MenuTimer );
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for( unsigned i=0; i<apActorsInTopFrame.size(); i++ )
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{
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float fOriginalX = apActorsInTopFrame[i]->GetX();
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