Pass ActorCommand structures to Actor instead of unparsed command strings.

This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
This commit is contained in:
Chris Danford
2004-11-06 23:13:47 +00:00
parent 6a84b15d3d
commit bcbe615c0d
55 changed files with 349 additions and 308 deletions
+37 -27
View File
@@ -10,22 +10,22 @@
#include "song.h"
#include "Course.h"
#define NUM_UNLOCKS THEME->GetMetricI("ScreenUnlock", "NumUnlocks")
#define UNLOCK_TEXT_SCROLL_X THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollX");
#define UNLOCK_TEXT_SCROLL_START_Y THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollStartY")
#define UNLOCK_TEXT_SCROLL_END_Y THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollEndY")
#define UNLOCK_TEXT_SCROLL_ZOOM THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollZoom")
#define UNLOCK_TEXT_SCROLL_ROWS THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollRows")
#define UNLOCK_TEXT_SCROLL_MAX_WIDTH THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollMaxWidth")
#define NUM_UNLOCKS THEME->GetMetricI("ScreenUnlock", "NumUnlocks")
#define UNLOCK_TEXT_SCROLL_X THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollX");
#define UNLOCK_TEXT_SCROLL_START_Y THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollStartY")
#define UNLOCK_TEXT_SCROLL_END_Y THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollEndY")
#define UNLOCK_TEXT_SCROLL_ZOOM THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollZoom")
#define UNLOCK_TEXT_SCROLL_ROWS THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollRows")
#define UNLOCK_TEXT_SCROLL_MAX_WIDTH THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollMaxWidth")
#define UNLOCK_TEXT_SCROLL_ICON_X THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollIconX")
#define UNLOCK_TEXT_SCROLL_ICON_SIZE THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollIconSize")
#define DISPLAYED_SONG(i) THEME->GetMetric ("ScreenUnlock", ssprintf("Unlock%dSong", i))
#define UNLOCK_TEXT_SCROLL THEME->GetMetricI("ScreenUnlock", "UnlockTextScroll")
#define TYPE_TO_DISPLAY THEME->GetMetric("ScreenUnlock", "TypeOfPointsToDisplay")
#define ICON_COMMAND THEME->GetMetric ("ScreenUnlock", "UnlockIconCommand")
#define TIME_TO_DISPLAY THEME->GetMetricF("ScreenUnlock", "TimeToDisplay")
#define POINTS_ZOOM THEME->GetMetricF("ScreenUnlock","PointsZoom")
#define USE_UNLOCKS_DAT THEME->GetMetricI("ScreenUnlock","UseUnlocksDat")
#define DISPLAYED_SONG(i) THEME->GetMetric ("ScreenUnlock", ssprintf("Unlock%dSong", i))
#define UNLOCK_TEXT_SCROLL THEME->GetMetricI("ScreenUnlock", "UnlockTextScroll")
#define TYPE_TO_DISPLAY THEME->GetMetric ("ScreenUnlock", "TypeOfPointsToDisplay")
#define ICON_COMMAND THEME->GetMetricA("ScreenUnlock", "UnlockIconCommand")
#define TIME_TO_DISPLAY THEME->GetMetricF("ScreenUnlock", "TimeToDisplay")
#define POINTS_ZOOM THEME->GetMetricF("ScreenUnlock","PointsZoom")
#define USE_UNLOCKS_DAT THEME->GetMetricI("ScreenUnlock","UseUnlocksDat")
ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
{
@@ -44,7 +44,7 @@ ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
PointsUntilNextUnlock.LoadFromFont( THEME->GetPathToF("Common normal") );
PointsUntilNextUnlock.SetHorizAlign( Actor::align_left );
CString IconCommand = ICON_COMMAND;
const ActorCommands IconCommand = ICON_COMMAND;
for( unsigned i=1; i <= NumUnlocks; i++ )
{
// get pertaining UnlockEntry
@@ -133,12 +133,12 @@ ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
{
text->SetMaxWidth( MaxWidth );
text->SetText( crs->GetFullDisplayTitle() );
text->Command("Diffuse,0,1,0,1");
text->SetDiffuse( RageColor(0,1,0,1) );
}
else // entry isn't a song or course
{
text->SetText( "" );
text->Command("Diffuse,0.5,0,0,1");
text->SetDiffuse( RageColor(0.5,0,0,1) );
}
}
@@ -164,10 +164,14 @@ ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
float SecondCycleTime = (6 + TargetRow) * SECS_PER_CYCLE - FirstCycleTime;
LOG->Trace("Target Row: %f", TargetRow);
LOG->Trace("command for icon %d: %s", i, ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime * 2, ScrollingTextEndY).c_str() );
text->Command( ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime, ScrollingTextEndY) );
CString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime, ScrollingTextEndY);
text->Command( ParseActorCommands(sCommand) );
}
else
text->Command( ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), SECS_PER_CYCLE * (ScrollingTextRows), ScrollingTextEndY) );
{
CString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), SECS_PER_CYCLE * (ScrollingTextRows), ScrollingTextEndY);
text->Command( ParseActorCommands(sCommand) );
}
item.push_back(text);
@@ -192,10 +196,14 @@ ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
float SecondCycleTime = (6 + TargetRow) * SECS_PER_CYCLE - FirstCycleTime;
LOG->Trace("Target Row: %f", TargetRow);
LOG->Trace("command for icon %d: %s", i, ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime * 2, ScrollingTextEndY).c_str() );
IconCount->Command( ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime, ScrollingTextEndY) );
CString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime, ScrollingTextEndY);
IconCount->Command( ParseActorCommands(sCommand) );
}
else
IconCount->Command( ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), SECS_PER_CYCLE * (ScrollingTextRows), ScrollingTextEndY) );
{
CString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), SECS_PER_CYCLE * (ScrollingTextRows), ScrollingTextEndY);
IconCount->Command( ParseActorCommands(sCommand) );
}
ItemIcons.push_back(IconCount);
@@ -258,19 +266,21 @@ ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
NewText->SetGlobalDiffuseColor(color);
NewText->SetXY(ScrollingTextX, ScrollingTextStartY);
NewText->Command( ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;", SECS_PER_CYCLE * (NumUnlocks + 2 * i - 2), SECS_PER_CYCLE * ((ScrollingTextRows - i) * 2 + 1 ), (ScrollingTextStartY + (ScrollingTextEndY - ScrollingTextStartY) * (ScrollingTextRows - i + 0.5) / ScrollingTextRows )) );
{
CString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;", SECS_PER_CYCLE * (NumUnlocks + 2 * i - 2), SECS_PER_CYCLE * ((ScrollingTextRows - i) * 2 + 1 ), (ScrollingTextStartY + (ScrollingTextEndY - ScrollingTextStartY) * (ScrollingTextRows - i + 0.5) / ScrollingTextRows ));
NewText->Command( ParseActorCommands(sCommand) );
}
// new unlock graphic
Sprite* NewIcon = new Sprite;
NewIcon->Load( THEME->GetPathToG(ssprintf("ScreenUnlock %d icon", NextIcon)) );
// set graphic location
NewIcon->SetXY( UNLOCK_TEXT_SCROLL_ICON_X, ScrollingTextStartY);
NewIcon->SetHeight(UNLOCK_TEXT_SCROLL_ICON_SIZE);
NewIcon->SetWidth(UNLOCK_TEXT_SCROLL_ICON_SIZE);
NewIcon->Command( ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;", SECS_PER_CYCLE * (NumUnlocks + 2 * i - 2), SECS_PER_CYCLE * ((ScrollingTextRows - i) * 2 + 1 ), (ScrollingTextStartY + (ScrollingTextEndY - ScrollingTextStartY) * (ScrollingTextRows - i + 0.5) / ScrollingTextRows )) );
{
CString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;", SECS_PER_CYCLE * (NumUnlocks + 2 * i - 2), SECS_PER_CYCLE * ((ScrollingTextRows - i) * 2 + 1 ), (ScrollingTextStartY + (ScrollingTextEndY - ScrollingTextStartY) * (ScrollingTextRows - i + 0.5) / ScrollingTextRows ));
NewIcon->Command( ParseActorCommands(sCommand) );
}
ItemIcons.push_back(NewIcon);
item.push_back(NewText);