Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
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@@ -13,8 +13,8 @@
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#include "CommonMetrics.h"
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#define ICON_GAIN_FOCUS_COMMAND THEME->GetMetric (m_sName,"IconGainFocusCommand")
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#define ICON_LOSE_FOCUS_COMMAND THEME->GetMetric (m_sName,"IconLoseFocusCommand")
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#define ICON_GAIN_FOCUS_COMMAND THEME->GetMetricA(m_sName,"IconGainFocusCommand")
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#define ICON_LOSE_FOCUS_COMMAND THEME->GetMetricA(m_sName,"IconLoseFocusCommand")
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#define DISABLED_COLOR THEME->GetMetricC(m_sName,"DisabledColor")
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