Pass ActorCommand structures to Actor instead of unparsed command strings.

This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
This commit is contained in:
Chris Danford
2004-11-06 23:13:47 +00:00
parent 6a84b15d3d
commit bcbe615c0d
55 changed files with 349 additions and 308 deletions
+8 -12
View File
@@ -191,20 +191,16 @@ bool NoteSkinManager::GetMetricB( const CString &sNoteSkinName, const CString &s
RageColor NoteSkinManager::GetMetricC( const CString &sNoteSkinName, const CString &sButtonName, const CString &sValueName )
{
float r=1,b=1,g=1,a=1; // initialize in case sscanf fails
CString sValue = GetMetric(sNoteSkinName,sButtonName,sValueName);
char szValue[40];
strncpy( szValue, sValue, 39 );
int result = sscanf( szValue, "%f,%f,%f,%f", &r, &g, &b, &a );
if( result != 4 )
{
LOG->Warn( "The color value '%s' for theme metric '%s : %s' is invalid.", szValue, sButtonName.c_str(), sValueName.c_str() );
ASSERT(0);
}
return RageColor(r,g,b,a);
RageColor c;
if( !c.FromString( GetMetric(sNoteSkinName,sButtonName,sValueName) ) )
LOG->Warn( "The color value for NoteSkin metric '%s : %s : %s' is invalid.", sNoteSkinName.c_str(), sButtonName.c_str(), sValueName.c_str() );
return c;
}
ActorCommands NoteSkinManager::GetMetricA( const CString &sNoteSkinName, const CString &sButtonName, const CString &sValueName )
{
return ParseActorCommands( GetMetric(sNoteSkinName,sButtonName,sValueName) );
}
CString NoteSkinManager::GetPathToFromNoteSkinAndButton( const CString &NoteSkin, const CString &sButtonName, const CString &sElement, bool bOptional )
{