Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
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@@ -3,6 +3,7 @@
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#include "PlayerNumber.h"
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#include "Style.h"
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#include "ActorCommands.h"
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class IniFile;
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@@ -32,8 +33,8 @@ struct NoteFieldMode
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float m_fFirstPixelToDrawScale, m_fLastPixelToDrawScale;
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CString m_Backdrop;
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CString m_JudgmentCmd, m_ComboCmd, m_AttackDisplayCmd;
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CString m_HoldJudgmentCmd[MAX_NOTE_TRACKS];
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ActorCommands m_JudgmentCmd, m_ComboCmd, m_AttackDisplayCmd;
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ActorCommands m_HoldJudgmentCmd[MAX_NOTE_TRACKS];
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};
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class NoteFieldPositioning
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