Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
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@@ -4,10 +4,9 @@
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "Course.h"
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#include "Style.h"
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#include "ThemeManager.h"
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#define NORMAL_COLOR THEME->GetMetricC(m_sName,"NormalColor")
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#define CHANGE_COLOR THEME->GetMetricC(m_sName,"ChangeColor")
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