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@@ -390,24 +390,25 @@ public:
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void HandleMainMenuChoice( MainMenuChoice c ) { const vector<int> v; HandleMainMenuChoice( c, v ); }
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void HandleMainMenuChoice( MainMenuChoice c ) { const vector<int> v; HandleMainMenuChoice( c, v ); }
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MainMenuChoice m_CurrentAction;
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MainMenuChoice m_CurrentAction;
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/** @brief How does one alter a selection of NoteData? */
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enum AlterMenuChoice
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enum AlterMenuChoice
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{
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{
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cut,
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cut, /**< Cut the notes. */
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copy,
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copy, /**< Copy the notes. */
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clear,
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clear, /**< Erase the notes, without putting them in the clipboard. */
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quantize,
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quantize, /**< Sync the notes to an exact level. */
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turn,
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turn, /**< Rotate the notes. */
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transform,
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transform, /**< Activate a specific mod. */
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alter,
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alter, /**< Perform other transformations. */
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tempo,
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tempo, /**< Modify the tempo of the notes. */
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play,
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play, /**< Play the notes in the range. */
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record,
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record, /**< Record new notes in the range. */
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preview_designation,
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preview_designation, /**< Set the area as the music preview. */
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convert_to_pause,
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convert_to_pause, /**< Convert the range into a StopSegment. */
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convert_to_delay,
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convert_to_delay, /**< Convert the range into a DelaySegment. */
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convert_to_warp,
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convert_to_warp, /**< Convert the range into a WarpSegment. */
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convert_to_fake,
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convert_to_fake, /**< Convert the range into a FakeSegment. */
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routine_invert_notes,
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routine_invert_notes, /**< Switch which player hits the note. */
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NUM_ALTER_MENU_CHOICES
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NUM_ALTER_MENU_CHOICES
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};
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};
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