ActorUtil::ResolvePath does this
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@@ -124,8 +124,6 @@ retry:
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bool bIsAbsolutePath = sTextureFile.Left(1) == "/";
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sPath = bIsAbsolutePath ? sTextureFile : sDir+sTextureFile;
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CollapsePath( sPath );
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}
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if( !sPath.empty() )
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