ActorUtil::ResolvePath does this

This commit is contained in:
Glenn Maynard
2006-07-27 23:53:15 +00:00
parent bcebbe04e2
commit bcb438f1e5
-2
View File
@@ -124,8 +124,6 @@ retry:
bool bIsAbsolutePath = sTextureFile.Left(1) == "/";
sPath = bIsAbsolutePath ? sTextureFile : sDir+sTextureFile;
CollapsePath( sPath );
}
if( !sPath.empty() )