Fixed endless courses to make them repick on repeats and not crash after repeating.
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@@ -2109,6 +2109,11 @@ Difficulty GameState::GetHardestStepsDifficulty() const
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return dc;
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}
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void GameState::SetNewStageSeed()
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{
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m_iStageSeed= rand();
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}
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bool GameState::IsEventMode() const
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{
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return m_bTemporaryEventMode || PREFSMAN->m_bEventMode;
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