update
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@@ -3,20 +3,18 @@
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* Each sound gets its own stream, which allows for very little startup
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* latency for each sound and lower CPU usage. */
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#include "../../stdafx.h"
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#include "stdafx.h"
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#include "RageSoundDriver_DSound.h"
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#include "DSoundHelpers.h"
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#include "../../RageSoundManager.h"
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#include "../../RageException.h"
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#include "../../RageUtil.h"
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#include "../../RageSound.h"
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#include "../../RageLog.h"
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#include "../../tls.h"
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#include "RageSoundManager.h"
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#include "RageException.h"
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#include "RageUtil.h"
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#include "RageSound.h"
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#include "RageLog.h"
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#include "archutils/win32/tls.h"
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#include "SDL.h"
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#include "../../RageTimer.h"
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RageSoundManager *SOUNDMAN = NULL;
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const int channels = 2;
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