In editor, selection no longer required to play or record.

This commit is contained in:
Chris Danford
2002-09-10 03:20:31 +00:00
parent cf2025aafd
commit bc920b432c
2 changed files with 16 additions and 16 deletions
+9 -10
View File
@@ -835,11 +835,10 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
break;
case DIK_P:
{
if( m_NoteFieldEdit.m_fBeginMarker == -1 || m_NoteFieldEdit.m_fEndMarker == -1 )
{
m_soundInvalid.Play();
break;
}
if( m_NoteFieldEdit.m_fBeginMarker == -1 )
m_NoteFieldEdit.m_fBeginMarker = m_pSong->m_fFirstBeat;
if( m_NoteFieldEdit.m_fEndMarker == -1 )
m_NoteFieldEdit.m_fEndMarker = m_pSong->m_fLastBeat;
m_EditMode = MODE_PLAYING;
@@ -857,11 +856,11 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
break;
case DIK_R:
{
if( m_NoteFieldEdit.m_fBeginMarker == -1 || m_NoteFieldEdit.m_fEndMarker == -1 )
{
m_soundInvalid.Play();
break;
}
if( m_NoteFieldEdit.m_fBeginMarker == -1 )
m_NoteFieldEdit.m_fBeginMarker = m_pSong->m_fFirstBeat;
if( m_NoteFieldEdit.m_fEndMarker == -1 )
m_NoteFieldEdit.m_fEndMarker = m_pSong->m_fLastBeat;
// initialize m_NoteFieldRecord
m_NoteFieldRecord.ClearAll();