diff --git a/stepmania/src/BannerCache.cpp b/stepmania/src/BannerCache.cpp index 7bf8cdb556..f2fc5958f5 100644 --- a/stepmania/src/BannerCache.cpp +++ b/stepmania/src/BannerCache.cpp @@ -225,9 +225,9 @@ struct BannerTexture: public RageTexture /* Find a supported texture format. If it happens to match the stored * file, we won't have to do any conversion here, and that'll happen often * with paletted images. */ - RageDisplay::PixelFormat pf = img->format->BitsPerPixel == 8? RageDisplay::FMT_PAL: RageDisplay::FMT_RGB5A1; + PixelFormat pf = img->format->BitsPerPixel == 8? PixelFormat_PAL: PixelFormat_RGB5A1; if( !DISPLAY->SupportsTextureFormat(pf) ) - pf = RageDisplay::FMT_RGBA4; + pf = PixelFormat_RGBA4; ASSERT( DISPLAY->SupportsTextureFormat(pf) ); ASSERT(img); diff --git a/stepmania/src/RageBitmapTexture.cpp b/stepmania/src/RageBitmapTexture.cpp index 80cc794a8c..96d99117c6 100644 --- a/stepmania/src/RageBitmapTexture.cpp +++ b/stepmania/src/RageBitmapTexture.cpp @@ -153,7 +153,7 @@ void RageBitmapTexture::Create() if( pImg->w != m_iImageWidth || pImg->h != m_iImageHeight ) RageSurfaceUtils::Zoom( pImg, m_iImageWidth, m_iImageHeight ); - if( actualID.iGrayscaleBits != -1 && DISPLAY->SupportsTextureFormat(RageDisplay::FMT_PAL) ) + if( actualID.iGrayscaleBits != -1 && DISPLAY->SupportsTextureFormat(PixelFormat_PAL) ) { RageSurface *pGrayscale = RageSurfaceUtils::PalettizeToGrayscale( pImg, actualID.iGrayscaleBits, actualID.iAlphaBits ); @@ -162,12 +162,12 @@ void RageBitmapTexture::Create() } /* Figure out which texture format we want the renderer to use. */ - RageDisplay::PixelFormat pixfmt; + PixelFormat pixfmt; /* If the source is palleted, always load as paletted if supported. */ - if( pImg->format->BitsPerPixel == 8 && DISPLAY->SupportsTextureFormat(RageDisplay::FMT_PAL) ) + if( pImg->format->BitsPerPixel == 8 && DISPLAY->SupportsTextureFormat(PixelFormat_PAL) ) { - pixfmt = RageDisplay::FMT_PAL; + pixfmt = PixelFormat_PAL; } else { @@ -186,16 +186,16 @@ void RageBitmapTexture::Create() { case 0: case 1: - pixfmt = RageDisplay::FMT_RGB5A1; + pixfmt = PixelFormat_RGB5A1; break; default: - pixfmt = RageDisplay::FMT_RGBA4; + pixfmt = PixelFormat_RGBA4; break; } } break; case 32: - pixfmt = RageDisplay::FMT_RGBA8; + pixfmt = PixelFormat_RGBA8; break; default: RageException::Throw( "Invalid color depth: %d bits", actualID.iColorDepth ); @@ -205,9 +205,9 @@ void RageBitmapTexture::Create() /* Make we're using a supported format. Every card supports either RGBA8 or RGBA4. */ if( !DISPLAY->SupportsTextureFormat(pixfmt) ) { - pixfmt = RageDisplay::FMT_RGBA8; + pixfmt = PixelFormat_RGBA8; if( !DISPLAY->SupportsTextureFormat(pixfmt) ) - pixfmt = RageDisplay::FMT_RGBA4; + pixfmt = PixelFormat_RGBA4; } /* Dither if appropriate. XXX: This is a special case: don't bother dithering to @@ -215,7 +215,7 @@ void RageBitmapTexture::Create() * depth on at least one color channel than the source. For example, it doesn't * make sense to do this when pixfmt is RGBA5551 if the image is only RGBA555. */ if( actualID.bDither && - (pixfmt==RageDisplay::FMT_RGBA4 || pixfmt==RageDisplay::FMT_RGB5A1) ) + (pixfmt==PixelFormat_RGBA4 || pixfmt==PixelFormat_RGB5A1) ) { /* Dither down to the destination format. */ const RageDisplay::PixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc(pixfmt); @@ -288,7 +288,7 @@ void RageBitmapTexture::Create() CString sProperties; - sProperties += RageDisplay::PixelFormatToString( pixfmt ) + " "; + sProperties += PixelFormatToString( pixfmt ) + " "; if( actualID.iAlphaBits == 0 ) sProperties += "opaque "; if( actualID.iAlphaBits == 1 ) sProperties += "matte "; if( actualID.bStretch ) sProperties += "stretch "; diff --git a/stepmania/src/RageDisplay.cpp b/stepmania/src/RageDisplay.cpp index d0d981faa0..4a85cb07d2 100644 --- a/stepmania/src/RageDisplay.cpp +++ b/stepmania/src/RageDisplay.cpp @@ -34,17 +34,17 @@ RageDisplay* DISPLAY = NULL; Preference LOG_FPS( "LogFPS", true ); Preference g_fFrameLimitPercent( "FrameLimitPercent", 0.0f ); -CString RageDisplay::PixelFormatToString( PixelFormat pixfmt ) -{ - const CString s[NUM_PIX_FORMATS] = { - "FMT_RGBA8", - "FMT_RGBA4", - "FMT_RGB5A1", - "FMT_RGB5", - "FMT_RGB8", - "FMT_PAL" }; - return s[pixfmt]; +static const CString PixelFormatNames[] = { + "RGBA8", + "RGBA4", + "RGB5A1", + "RGB5", + "RGB8", + "PAL", + "BGR8", + "A1BGR5", }; +XToString( PixelFormat, NUM_PixelFormat ); /* bNeedReloadTextures is set to true if the device was re-created and we need * to reload textures. On failure, an error message is returned. @@ -548,12 +548,12 @@ RageSurface *RageDisplay::CreateSurfaceFromPixfmt( PixelFormat pixfmt, return surf; } -RageDisplay::PixelFormat RageDisplay::FindPixelFormat( +PixelFormat RageDisplay::FindPixelFormat( int bpp, int Rmask, int Gmask, int Bmask, int Amask, bool realtime ) { PixelFormatDesc tmp = { bpp, { Rmask, Gmask, Bmask, Amask } }; - for(int pixfmt = 0; pixfmt < NUM_PIX_FORMATS; ++pixfmt) + for(int pixfmt = 0; pixfmt < NUM_PixelFormat; ++pixfmt) { const PixelFormatDesc *pf = GetPixelFormatDesc(PixelFormat(pixfmt)); if(!SupportsTextureFormat( PixelFormat(pixfmt), realtime )) @@ -564,7 +564,7 @@ RageDisplay::PixelFormat RageDisplay::FindPixelFormat( return PixelFormat(pixfmt); } - return NUM_PIX_FORMATS; + return PixelFormat_INVALID; } /* These convert to OpenGL's coordinate system: -1,-1 is the bottom-left, +1,+1 is the diff --git a/stepmania/src/RageDisplay.h b/stepmania/src/RageDisplay.h index 401c91713d..6e44756709 100644 --- a/stepmania/src/RageDisplay.h +++ b/stepmania/src/RageDisplay.h @@ -39,6 +39,24 @@ protected: bool m_bNeedsTextureMatrixScale; }; +enum PixelFormat +{ + PixelFormat_RGBA8, + PixelFormat_RGBA4, + PixelFormat_RGB5A1, + PixelFormat_RGB5, + PixelFormat_RGB8, + PixelFormat_PAL, + /* The above formats differ between OpenGL and D3D. These are provided as + * alternatives for OpenGL that match some format in D3D. Don't use them + * directly; they'll be matched automatically by FindPixelFormat. */ + PixelFormat_BGR8, + PixelFormat_A1BGR5, + NUM_PixelFormat, + PixelFormat_INVALID +}; +const CString& PixelFormatToString( PixelFormat i ); + class RageDisplay { friend class RageTexture; @@ -50,22 +68,6 @@ public: unsigned int masks[4]; }; - enum PixelFormat { - FMT_RGBA8, - FMT_RGBA4, - FMT_RGB5A1, - FMT_RGB5, - FMT_RGB8, - FMT_PAL, - /* The above formats differ between OpenGL and D3D. These are provided as - * alternatives for OpenGL that match some format in D3D. Don't use them - * directly; they'll be matched automatically by FindPixelFormat. */ - FMT_BGR8, - FMT_A1BGR5, - NUM_PIX_FORMATS - }; - - static CString PixelFormatToString( PixelFormat pixfmt ); virtual const PixelFormatDesc *GetPixelFormatDesc( PixelFormat pf ) const = 0; struct VideoModeParams diff --git a/stepmania/src/RageDisplay_D3D.cpp b/stepmania/src/RageDisplay_D3D.cpp index 40851066f0..067d65d11a 100644 --- a/stepmania/src/RageDisplay_D3D.cpp +++ b/stepmania/src/RageDisplay_D3D.cpp @@ -127,7 +127,7 @@ static void SetPalette( unsigned TexResource ) #define D3DFVF_RageModelVertex (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1) -static const RageDisplay::PixelFormatDesc PIXEL_FORMAT_DESC[RageDisplay::NUM_PIX_FORMATS] = { +static const RageDisplay::PixelFormatDesc PIXEL_FORMAT_DESC[NUM_PixelFormat] = { { /* A8B8G8R8 */ 32, @@ -176,7 +176,7 @@ static const RageDisplay::PixelFormatDesc PIXEL_FORMAT_DESC[RageDisplay::NUM_PIX } }; -static D3DFORMAT D3DFORMATS[RageDisplay::NUM_PIX_FORMATS] = +static D3DFORMAT D3DFORMATS[NUM_PixelFormat] = { D3DFMT_A8R8G8B8, D3DFMT_A4R4G4B4, @@ -194,7 +194,7 @@ static D3DFORMAT D3DFORMATS[RageDisplay::NUM_PIX_FORMATS] = const RageDisplay::PixelFormatDesc *RageDisplay_D3D::GetPixelFormatDesc(PixelFormat pf) const { - ASSERT( pf < NUM_PIX_FORMATS ); + ASSERT( pf < NUM_PixelFormat ); return &PIXEL_FORMAT_DESC[pf]; } @@ -686,7 +686,7 @@ bool RageDisplay_D3D::SupportsTextureFormat( PixelFormat pixfmt, bool realtime ) // Some cards (Savage) don't support alpha in palettes. // Don't allow paletted textures if this is the case. - if( pixfmt == FMT_PAL && !(g_DeviceCaps.TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE) ) + if( pixfmt == PixelFormat_PAL && !(g_DeviceCaps.TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE) ) return false; if( D3DFORMATS[pixfmt] == D3DFMT_UNKNOWN ) @@ -744,7 +744,7 @@ RageSurface* RageDisplay_D3D::CreateScreenshot() pCopy->LockRect( &lr, &rect, D3DLOCK_READONLY ); } - RageSurface *surface = CreateSurfaceFromPixfmt( FMT_RGBA8, lr.pBits, desc.Width, desc.Height, lr.Pitch); + RageSurface *surface = CreateSurfaceFromPixfmt( PixelFormat_RGBA8, lr.pBits, desc.Width, desc.Height, lr.Pitch); ASSERT( surface ); /* We need to make a copy, since lr.pBits will go away when we call UnlockRect(). */ @@ -1291,12 +1291,12 @@ unsigned RageDisplay_D3D::CreateTexture( #endif if( FAILED(hr) ) - RageException::Throw( "CreateTexture(%i,%i,pixfmt=%i) failed: %s", - img->w, img->h, pixfmt, GetErrorString(hr).c_str() ); + RageException::Throw( "CreateTexture(%i,%i,%s) failed: %s", + img->w, img->h, PixelFormatToString(pixfmt).c_str(), GetErrorString(hr).c_str() ); unsigned uTexHandle = (unsigned)pTex; - if( pixfmt == FMT_PAL ) + if( pixfmt == PixelFormat_PAL ) { // Save palette TexturePalette pal; @@ -1357,9 +1357,9 @@ void RageDisplay_D3D::UpdateTexture( img->format->BytesPerPixel ); //BytesPerPixel #else int texpixfmt; - for(texpixfmt = 0; texpixfmt < NUM_PIX_FORMATS; ++texpixfmt) + for(texpixfmt = 0; texpixfmt < NUM_PixelFormat; ++texpixfmt) if(D3DFORMATS[texpixfmt] == desc.Format) break; - ASSERT( texpixfmt != NUM_PIX_FORMATS ); + ASSERT( texpixfmt != NUM_PixelFormat ); RageSurface *Texture = CreateSurfaceFromPixfmt(PixelFormat(texpixfmt), lr.pBits, width, height, lr.Pitch); ASSERT( Texture ); diff --git a/stepmania/src/RageDisplay_Null.cpp b/stepmania/src/RageDisplay_Null.cpp index f672a2549f..cdb1c303da 100644 --- a/stepmania/src/RageDisplay_Null.cpp +++ b/stepmania/src/RageDisplay_Null.cpp @@ -13,7 +13,7 @@ #include "RageUtil.h" #include "RageSurface.h" -static RageDisplay::PixelFormatDesc PIXEL_FORMAT_DESC[RageDisplay::NUM_PIX_FORMATS] = { +static RageDisplay::PixelFormatDesc PIXEL_FORMAT_DESC[NUM_PixelFormat] = { { /* R8G8B8A8 */ 32, @@ -80,7 +80,7 @@ RageDisplay_Null::RageDisplay_Null( VideoModeParams p ) RageSurface* RageDisplay_Null::CreateScreenshot() { - const PixelFormatDesc &desc = PIXEL_FORMAT_DESC[FMT_RGB8]; + const PixelFormatDesc &desc = PIXEL_FORMAT_DESC[PixelFormat_RGB8]; RageSurface *image = CreateSurface( 640, 480, desc.bpp, desc.masks[0], desc.masks[1], desc.masks[2], desc.masks[3] ); @@ -92,7 +92,7 @@ RageSurface* RageDisplay_Null::CreateScreenshot() const RageDisplay::PixelFormatDesc *RageDisplay_Null::GetPixelFormatDesc(PixelFormat pf) const { - ASSERT( pf < NUM_PIX_FORMATS ); + ASSERT( pf >= 0 && pf < NUM_PixelFormat ); return &PIXEL_FORMAT_DESC[pf]; } diff --git a/stepmania/src/RageDisplay_OGL.cpp b/stepmania/src/RageDisplay_OGL.cpp index 6b510a99d6..9a2e00c65f 100644 --- a/stepmania/src/RageDisplay_OGL.cpp +++ b/stepmania/src/RageDisplay_OGL.cpp @@ -88,7 +88,7 @@ LowLevelWindow *wind; static void InvalidateAllGeometry(); -static RageDisplay::PixelFormatDesc PIXEL_FORMAT_DESC[RageDisplay::NUM_PIX_FORMATS] = { +static RageDisplay::PixelFormatDesc PIXEL_FORMAT_DESC[NUM_PixelFormat] = { { /* R8G8B8A8 */ 32, @@ -169,9 +169,9 @@ static CString GLToString( GLenum e ) return ssprintf( "%i", int(e) ); } -/* GL_PIXFMT_INFO is used for both texture formats and surface formats. For example, - * it's fine to ask for a FMT_RGB5 texture, but to supply a surface matching - * FMT_RGB8. OpenGL will simply discard the extra bits. +/* g_GLPixFmtInfo is used for both texture formats and surface formats. For example, + * it's fine to ask for a PixelFormat_RGB5 texture, but to supply a surface matching + * PixelFormat_RGB8. OpenGL will simply discard the extra bits. * * It's possible for a format to be supported as a texture format but not as a * surface format. For example, if packed pixels aren't supported, we can still @@ -183,7 +183,7 @@ struct GLPixFmtInfo_t { GLenum internalfmt; /* target format */ GLenum format; /* target format */ GLenum type; /* data format */ -} GL_PIXFMT_INFO[RageDisplay::NUM_PIX_FORMATS] = { +} const g_GLPixFmtInfo[NUM_PixelFormat] = { { /* R8G8B8A8 */ GL_RGBA8, @@ -236,13 +236,13 @@ static void FixLittleEndian() return; Initialized = true; - for( int i = 0; i < RageDisplay::NUM_PIX_FORMATS; ++i ) + for( int i = 0; i < NUM_PixelFormat; ++i ) { RageDisplay::PixelFormatDesc &pf = PIXEL_FORMAT_DESC[i]; /* OpenGL and RageSurface handle byte formats differently; we need * to flip non-paletted masks to make them line up. */ - if( GL_PIXFMT_INFO[i].type != GL_UNSIGNED_BYTE || pf.bpp == 8 ) + if( g_GLPixFmtInfo[i].type != GL_UNSIGNED_BYTE || pf.bpp == 8 ) continue; for( int mask = 0; mask < 4; ++mask) @@ -524,9 +524,9 @@ static void CheckPalettedTextures() } /* Check to see if paletted textures really work. */ - GLenum glTexFormat = GL_PIXFMT_INFO[RageDisplay::FMT_PAL].internalfmt; - GLenum glImageFormat = GL_PIXFMT_INFO[RageDisplay::FMT_PAL].format; - GLenum glImageType = GL_PIXFMT_INFO[RageDisplay::FMT_PAL].type; + GLenum glTexFormat = g_GLPixFmtInfo[PixelFormat_PAL].internalfmt; + GLenum glImageFormat = g_GLPixFmtInfo[PixelFormat_PAL].format; + GLenum glImageType = g_GLPixFmtInfo[PixelFormat_PAL].type; int bits = 8; @@ -779,7 +779,7 @@ RageSurface* RageDisplay_OGL::CreateScreenshot() int width = wind->GetVideoModeParams().width; int height = wind->GetVideoModeParams().height; - const PixelFormatDesc &desc = PIXEL_FORMAT_DESC[FMT_RGBA8]; + const PixelFormatDesc &desc = PIXEL_FORMAT_DESC[PixelFormat_RGBA8]; RageSurface *image = CreateSurface( width, height, desc.bpp, desc.masks[0], desc.masks[1], desc.masks[2], 0 ); @@ -1599,7 +1599,7 @@ void RageDisplay_OGL::SetCullMode( CullMode mode ) const RageDisplay::PixelFormatDesc *RageDisplay_OGL::GetPixelFormatDesc(PixelFormat pf) const { - ASSERT( pf < NUM_PIX_FORMATS ); + ASSERT( pf < NUM_PixelFormat ); return &PIXEL_FORMAT_DESC[pf]; } @@ -1614,7 +1614,7 @@ void RageDisplay_OGL::DeleteTexture( unsigned uTexHandle ) } -RageDisplay::PixelFormat RageDisplay_OGL::GetImgPixelFormat( RageSurface* &img, bool &FreeImg, int width, int height, bool bPalettedTexture ) +PixelFormat RageDisplay_OGL::GetImgPixelFormat( RageSurface* &img, bool &FreeImg, int width, int height, bool bPalettedTexture ) { PixelFormat pixfmt = FindPixelFormat( img->format->BitsPerPixel, img->format->Rmask, img->format->Gmask, img->format->Bmask, img->format->Amask ); @@ -1624,7 +1624,7 @@ RageDisplay::PixelFormat RageDisplay_OGL::GetImgPixelFormat( RageSurface* &img, if( !bPalettedTexture && img->fmt.BytesPerPixel == 1 && !g_bColorIndexTableWorks ) bSupported = false; - if( pixfmt == NUM_PIX_FORMATS || !SupportsSurfaceFormat(pixfmt) ) + if( pixfmt == NUM_PixelFormat || !SupportsSurfaceFormat(pixfmt) ) bSupported = false; if( !bSupported ) @@ -1633,7 +1633,7 @@ RageDisplay::PixelFormat RageDisplay_OGL::GetImgPixelFormat( RageSurface* &img, * it ourself. Just convert it to RGBA8, and let OpenGL convert it back * down to whatever the actual pixel format is. This is a very slow code * path, which should almost never be used. */ - pixfmt = FMT_RGBA8; + pixfmt = PixelFormat_RGBA8; ASSERT( SupportsSurfaceFormat(pixfmt) ); const PixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc(pixfmt); @@ -1685,17 +1685,17 @@ unsigned RageDisplay_OGL::CreateTexture( RageSurface* img, bool bGenerateMipMaps ) { - ASSERT( pixfmt < NUM_PIX_FORMATS ); + ASSERT( pixfmt < NUM_PixelFormat ); ASSERT( img->w == power_of_two(img->w) && img->h == power_of_two(img->h) ); /* Find the pixel format of the image we've been given. */ bool FreeImg; - PixelFormat imgpixfmt = GetImgPixelFormat( img, FreeImg, img->w, img->h, pixfmt == FMT_PAL ); + PixelFormat imgpixfmt = GetImgPixelFormat( img, FreeImg, img->w, img->h, pixfmt == PixelFormat_PAL ); - GLenum glTexFormat = GL_PIXFMT_INFO[pixfmt].internalfmt; - GLenum glImageFormat = GL_PIXFMT_INFO[imgpixfmt].format; - GLenum glImageType = GL_PIXFMT_INFO[imgpixfmt].type; + GLenum glTexFormat = g_GLPixFmtInfo[pixfmt].internalfmt; + GLenum glImageFormat = g_GLPixFmtInfo[imgpixfmt].format; + GLenum glImageType = g_GLPixFmtInfo[imgpixfmt].type; /* If the image is paletted, but we're not sending it to a paletted image, * set up glPixelMap. */ @@ -1709,10 +1709,10 @@ unsigned RageDisplay_OGL::CreateTexture( switch( pixfmt ) { // OpenGL 1.1 types - case FMT_RGBA8: - case FMT_RGB8: - case FMT_PAL: - case FMT_BGR8: + case PixelFormat_RGBA8: + case PixelFormat_RGB8: + case PixelFormat_PAL: + case PixelFormat_BGR8: break; // OpenGL 1.2 types default: @@ -1756,7 +1756,7 @@ unsigned RageDisplay_OGL::CreateTexture( glPixelStorei(GL_UNPACK_ROW_LENGTH, img->pitch / img->format->BytesPerPixel); - if( pixfmt == FMT_PAL ) + if( pixfmt == PixelFormat_PAL ) { /* The texture is paletted; set the texture palette. */ GLubyte palette[256*4]; @@ -1818,7 +1818,7 @@ unsigned RageDisplay_OGL::CreateTexture( /* Sanity check: */ - if( pixfmt == FMT_PAL ) + if( pixfmt == PixelFormat_PAL ) { GLint size = 0; glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GLenum(GL_TEXTURE_INDEX_SIZE_EXT), &size); @@ -1848,9 +1848,9 @@ void RageDisplay_OGL::UpdateTexture( glPixelStorei(GL_UNPACK_ROW_LENGTH, img->pitch / img->format->BytesPerPixel); -// GLenum glTexFormat = GL_PIXFMT_INFO[pixfmt].internalfmt; - GLenum glImageFormat = GL_PIXFMT_INFO[pixfmt].format; - GLenum glImageType = GL_PIXFMT_INFO[pixfmt].type; +// GLenum glTexFormat = g_GLPixFmtInfo[pixfmt].internalfmt; + GLenum glImageFormat = g_GLPixFmtInfo[pixfmt].format; + GLenum glImageType = g_GLPixFmtInfo[pixfmt].type; glTexSubImage2D(GL_TEXTURE_2D, 0, xoffset, yoffset, @@ -1913,7 +1913,7 @@ void RageDisplay_OGL::SetAlphaTest( bool b ) */ bool RageDisplay_OGL::SupportsSurfaceFormat( PixelFormat pixfmt ) { - switch( GL_PIXFMT_INFO[pixfmt].type ) + switch( g_GLPixFmtInfo[pixfmt].type ) { case GL_UNSIGNED_SHORT_1_5_5_5_REV: return GLExt.m_bGL_EXT_bgra && g_bReversePackedPixelsWorks; @@ -1931,7 +1931,7 @@ bool RageDisplay_OGL::SupportsTextureFormat( PixelFormat pixfmt, bool realtime ) if( realtime && !SupportsSurfaceFormat( pixfmt ) ) return false; - switch( GL_PIXFMT_INFO[pixfmt].format ) + switch( g_GLPixFmtInfo[pixfmt].format ) { case GL_COLOR_INDEX: return GLExt.glColorTableEXT && GLExt.glGetColorTableParameterivEXT; diff --git a/stepmania/src/arch/MovieTexture/MovieTexture_DShow.cpp b/stepmania/src/arch/MovieTexture/MovieTexture_DShow.cpp index e9940b9fa1..153045a4aa 100644 --- a/stepmania/src/arch/MovieTexture/MovieTexture_DShow.cpp +++ b/stepmania/src/arch/MovieTexture/MovieTexture_DShow.cpp @@ -442,26 +442,26 @@ void MovieTexture_DShow::CreateTexture() if(m_uTexHandle) return; - RageDisplay::PixelFormat pixfmt; + PixelFormat pixfmt; switch( TEXTUREMAN->GetPrefs().m_iMovieColorDepth ) { default: ASSERT(0); case 16: - if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGB5) ) - pixfmt = RageDisplay::FMT_RGB5; + if( DISPLAY->SupportsTextureFormat(PixelFormat_RGB5) ) + pixfmt = PixelFormat_RGB5; else - pixfmt = RageDisplay::FMT_RGBA4; // everything supports RGBA4 + pixfmt = PixelFormat_RGBA4; // everything supports RGBA4 break; case 32: - if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGB8) ) - pixfmt = RageDisplay::FMT_RGB8; - else if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGBA8) ) - pixfmt = RageDisplay::FMT_RGBA8; - else if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGB5) ) - pixfmt = RageDisplay::FMT_RGB5; + if( DISPLAY->SupportsTextureFormat(PixelFormat_RGB8) ) + pixfmt = PixelFormat_RGB8; + else if( DISPLAY->SupportsTextureFormat(PixelFormat_RGBA8) ) + pixfmt = PixelFormat_RGBA8; + else if( DISPLAY->SupportsTextureFormat(PixelFormat_RGB5) ) + pixfmt = PixelFormat_RGB5; else - pixfmt = RageDisplay::FMT_RGBA4; // everything supports RGBA4 + pixfmt = PixelFormat_RGBA4; // everything supports RGBA4 break; } diff --git a/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp b/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp index da0f328ee2..27beeb369c 100644 --- a/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp +++ b/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp @@ -112,7 +112,7 @@ static void FixLilEndian() #endif } -static int FindCompatibleAVFormat( RageDisplay::PixelFormat &pixfmt, bool HighColor ) +static int FindCompatibleAVFormat( PixelFormat &pixfmt, bool HighColor ) { for( int i = 0; AVPixelFormats[i].bpp; ++i ) { @@ -128,7 +128,7 @@ static int FindCompatibleAVFormat( RageDisplay::PixelFormat &pixfmt, bool HighCo true /* realtime */ ); - if( pixfmt == RageDisplay::NUM_PIX_FORMATS ) + if( pixfmt == NUM_PixelFormat ) continue; return i; @@ -661,7 +661,7 @@ void MovieTexture_FFMpeg::CreateTexture() m_iTextureHeight = power_of_two(m_iImageHeight); /* Bogus assignment to shut gcc up. */ - RageDisplay::PixelFormat pixfmt = RageDisplay::FMT_RGBA8; + PixelFormat pixfmt = PixelFormat_RGBA8; bool PreferHighColor = (TEXTUREMAN->GetPrefs().m_iMovieColorDepth == 32); m_AVTexfmt = FindCompatibleAVFormat( pixfmt, PreferHighColor ); @@ -682,22 +682,22 @@ void MovieTexture_FFMpeg::CreateTexture() default: ASSERT(0); case 16: - if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGB5) ) - pixfmt = RageDisplay::FMT_RGB5; + if( DISPLAY->SupportsTextureFormat(PixelFormat_RGB5) ) + pixfmt = PixelFormat_RGB5; else - pixfmt = RageDisplay::FMT_RGBA4; // everything supports RGBA4 + pixfmt = PixelFormat_RGBA4; // everything supports RGBA4 break; case 32: - if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGB8) ) - pixfmt = RageDisplay::FMT_RGB8; - else if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGBA8) ) - pixfmt = RageDisplay::FMT_RGBA8; - else if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGB5) ) - pixfmt = RageDisplay::FMT_RGB5; + if( DISPLAY->SupportsTextureFormat(PixelFormat_RGB8) ) + pixfmt = PixelFormat_RGB8; + else if( DISPLAY->SupportsTextureFormat(PixelFormat_RGBA8) ) + pixfmt = PixelFormat_RGBA8; + else if( DISPLAY->SupportsTextureFormat(PixelFormat_RGB5) ) + pixfmt = PixelFormat_RGB5; else - pixfmt = RageDisplay::FMT_RGBA4; // everything supports RGBA4 + pixfmt = PixelFormat_RGBA4; // everything supports RGBA4 break; } } diff --git a/stepmania/src/arch/MovieTexture/MovieTexture_Null.cpp b/stepmania/src/arch/MovieTexture/MovieTexture_Null.cpp index 91979b019b..a53406997a 100644 --- a/stepmania/src/arch/MovieTexture/MovieTexture_Null.cpp +++ b/stepmania/src/arch/MovieTexture/MovieTexture_Null.cpp @@ -27,9 +27,9 @@ MovieTexture_Null::MovieTexture_Null(RageTextureID ID) : RageMovieTexture(ID) CreateFrameRects(); - RageDisplay::PixelFormat pixfmt = RageDisplay::FMT_RGBA4; + PixelFormat pixfmt = PixelFormat_RGBA4; if( !DISPLAY->SupportsTextureFormat(pixfmt) ) - pixfmt = RageDisplay::FMT_RGBA8; + pixfmt = PixelFormat_RGBA8; ASSERT( DISPLAY->SupportsTextureFormat(pixfmt) ); const RageDisplay::PixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc( pixfmt );