remove IgnoreJoyAxes option. Instead, have ScreenMapControllers prefer button presses over axis presses for simultaneouly received input events.

This commit is contained in:
Chris Danford
2003-09-09 04:57:22 +00:00
parent 122891a56e
commit bc1d7650fd
6 changed files with 34 additions and 63 deletions
+3
View File
@@ -16,6 +16,7 @@
#include "GrayArrow.h"
#include "InputMapper.h"
#include "MenuElements.h"
#include "RageInputDevice.h"
class ScreenMapControllers : public Screen
@@ -43,7 +44,9 @@ private:
int m_iCurController;
int m_iCurButton;
int m_iCurSlot;
bool m_bWaitingForPress;
DeviceInput m_DeviceIToMap;
BitmapText m_textError;
BitmapText m_textName[MAX_GAME_BUTTONS];