remove IgnoreJoyAxes option. Instead, have ScreenMapControllers prefer button presses over axis presses for simultaneouly received input events.
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@@ -16,6 +16,7 @@
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#include "GrayArrow.h"
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#include "InputMapper.h"
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#include "MenuElements.h"
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#include "RageInputDevice.h"
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class ScreenMapControllers : public Screen
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@@ -43,7 +44,9 @@ private:
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int m_iCurController;
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int m_iCurButton;
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int m_iCurSlot;
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bool m_bWaitingForPress;
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DeviceInput m_DeviceIToMap;
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BitmapText m_textError;
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BitmapText m_textName[MAX_GAME_BUTTONS];
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