allow Lua expressions in ActorCommand parameters
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@@ -135,7 +135,7 @@ void ScreenSystemLayer::ReloadCreditsText()
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m_textMessage.SetName( "Message" );
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SET_XY_AND_ON_COMMAND( m_textMessage );
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m_textStats.LoadFromFont( THEME->GetPathToF("ScreenSystemLayer stats") );
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m_textStats.LoadFromFont( THEME->GetPathToF("ScreenSystemLayer stats") );
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m_textStats.SetName( "Stats" );
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SET_XY_AND_ON_COMMAND( m_textStats );
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