allow Lua expressions in ActorCommand parameters
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@@ -624,7 +624,7 @@ void Actor::Command( CString sCommands )
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sCommands.MakeLower();
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vector<ParsedCommand> vCommands;
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ParseCommands( sCommands, vCommands );
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ParseCommands( sCommands, vCommands );
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for( unsigned i=0; i<vCommands.size(); i++ )
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this->HandleCommand( vCommands[i] );
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