remove prebuffering from RageSound; let Preload handle it
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@@ -90,7 +90,6 @@ void ScreenTestSound::UpdateText(int n)
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"%s\n"
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"%s\n"
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"(%s)\n"
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"%s\n"
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"%s",
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n+1, fn.GetString(),
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s[n].s.IsPlaying()? "Playing":"Stopped",
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@@ -100,7 +99,6 @@ void ScreenTestSound::UpdateText(int n)
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"Continue until stopped":
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"Loop",
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pos.size()? pos.GetString(): "none playing",
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s[n].s.IsStreaming()? "Streaming":"Preloaded",
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selected == n? "^^^^^^":""
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));
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}
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