UnlockType -> UnlockTrigger
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@@ -1,10 +1,10 @@
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#include "global.h"
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#include "UnlockManager.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "song.h"
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#include "Course.h"
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#include "RageUtil.h"
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#include "UnlockManager.h"
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#include "SongManager.h"
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#include "GameState.h"
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#include "ProfileManager.h"
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@@ -16,10 +16,10 @@
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UnlockManager* UNLOCKMAN = NULL; // global and accessable from anywhere in our program
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#define UNLOCK_NAMES THEME->GetMetric ("Unlocks","UnlockNames")
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#define UNLOCK(sLineName) THEME->GetMetric ("Unlocks",ssprintf("Unlock%s",sLineName.c_str()))
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#define UNLOCK_NAMES THEME->GetMetric ("Unlocks","UnlockNames")
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#define UNLOCK(sLineName) THEME->GetMetric ("Unlocks",ssprintf("Unlock%s",sLineName.c_str()))
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static const char *UnlockTypeNames[] =
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static const char *UnlockTriggerNames[] =
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{
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"ArcadePoints",
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"DancePoints",
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@@ -29,8 +29,8 @@ static const char *UnlockTypeNames[] =
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"Toasties",
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"StagesCleared"
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};
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XToString( UnlockType, NUM_UNLOCK_TYPES );
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StringToX( UnlockType );
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XToString( UnlockTrigger, NUM_UnlockTrigger );
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StringToX( UnlockTrigger );
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UnlockManager::UnlockManager()
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{
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@@ -245,12 +245,12 @@ static float GetSongPoints( const Profile *pProfile )
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return fSP;
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}
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void UnlockManager::GetPoints( const Profile *pProfile, float fScores[NUM_UNLOCK_TYPES] ) const
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void UnlockManager::GetPoints( const Profile *pProfile, float fScores[NUM_UnlockTrigger] ) const
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{
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fScores[UNLOCK_ARCADE_POINTS] = GetArcadePoints( pProfile );
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fScores[UNLOCK_SONG_POINTS] = GetSongPoints( pProfile );
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fScores[UNLOCK_DANCE_POINTS] = (float) pProfile->m_iTotalDancePoints;
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fScores[UNLOCK_CLEARED] = (float) pProfile->GetTotalNumSongsPassed();
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fScores[UnlockTrigger_ArcadePoints] = GetArcadePoints( pProfile );
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fScores[UnlockTrigger_SongPoints] = GetSongPoints( pProfile );
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fScores[UnlockTrigger_DancePoints] = (float) pProfile->m_iTotalDancePoints;
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fScores[UnlockTrigger_StagesCleared] = (float) pProfile->GetTotalNumSongsPassed();
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}
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/* Return true if all songs and/or courses referenced by an unlock are available. */
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@@ -278,10 +278,10 @@ bool UnlockEntry::IsValid() const
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bool UnlockEntry::IsLocked() const
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{
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float fScores[NUM_UNLOCK_TYPES];
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float fScores[NUM_UnlockTrigger];
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UNLOCKMAN->GetPoints( PROFILEMAN->GetMachineProfile(), fScores );
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for( int i = 0; i < NUM_UNLOCK_TYPES; ++i )
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for( int i = 0; i < NUM_UnlockTrigger; ++i )
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if( m_fRequired[i] && fScores[i] >= m_fRequired[i] )
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return false;
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@@ -349,8 +349,8 @@ void UnlockManager::Load()
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}
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else
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{
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const UnlockType ut = StringToUnlockType( cmd.GetName() );
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if( ut != UNLOCK_INVALID )
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const UnlockTrigger ut = StringToUnlockTrigger( cmd.GetName() );
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if( ut != UnlockTrigger_INVALID )
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current.m_fRequired[ut] = cmd.GetArg(1);
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}
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}
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@@ -366,9 +366,9 @@ void UnlockManager::Load()
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FOREACH_CONST( UnlockEntry, m_UnlockEntries, e )
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{
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RString str = ssprintf( "Unlock: %s; ", join("\n",e->m_cmd.m_vsArgs).c_str() );
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FOREACH_UnlockType(j)
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FOREACH_ENUM2( UnlockTrigger, j )
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if( e->m_fRequired[j] )
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str += ssprintf( "%s = %f; ", UnlockTypeToString(j).c_str(), e->m_fRequired[j] );
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str += ssprintf( "%s = %f; ", UnlockTriggerToString(j).c_str(), e->m_fRequired[j] );
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str += ssprintf( "code = %i ", e->m_iCode );
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str += e->IsLocked()? "locked":"unlocked";
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@@ -382,9 +382,9 @@ void UnlockManager::Load()
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return;
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}
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float UnlockManager::PointsUntilNextUnlock( UnlockType t ) const
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float UnlockManager::PointsUntilNextUnlock( UnlockTrigger t ) const
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{
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float fScores[NUM_UNLOCK_TYPES];
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float fScores[NUM_UnlockTrigger];
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UNLOCKMAN->GetPoints( PROFILEMAN->GetMachineProfile(), fScores );
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float fSmallestPoints = FLT_MAX; // or an arbitrarily large value
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@@ -510,8 +510,8 @@ class LunaUnlockManager: public Luna<UnlockManager>
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public:
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LunaUnlockManager() { LUA->Register( Register ); }
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static int FindCode( T* p, lua_State *L ) { RString sName = SArg(1); int i = p->FindCode(sName); if( i == -1 ) lua_pushnil(L); else lua_pushnumber(L, i); return 1; }
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static int UnlockCode( T* p, lua_State *L ) { int iCode = IArg(1); p->UnlockCode(iCode); return 0; }
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static int FindCode( T* p, lua_State *L ) { RString sName = SArg(1); int i = p->FindCode(sName); if( i == -1 ) lua_pushnil(L); else lua_pushnumber(L, i); return 1; }
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static int UnlockCode( T* p, lua_State *L ) { int iCode = IArg(1); p->UnlockCode(iCode); return 0; }
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static int PreferUnlockCode( T* p, lua_State *L ) { int iCode = IArg(1); p->PreferUnlockCode(iCode); return 0; }
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static int GetNumUnlocks( T* p, lua_State *L ) { lua_pushnumber( L, p->GetNumUnlocks() ); return 1; }
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static int GetSongsUnlockedByCode( T* p, lua_State *L )
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