diff --git a/Themes/_fallback/Scripts/03 Gameplay.lua b/Themes/_fallback/Scripts/03 Gameplay.lua index 464320ad59..4d3c690108 100644 --- a/Themes/_fallback/Scripts/03 Gameplay.lua +++ b/Themes/_fallback/Scripts/03 Gameplay.lua @@ -147,6 +147,32 @@ function FailCombo() return Combo[sGame] end +function RoutineSkinP1() + sGame = GAMESTATE:GetCurrentGame():GetName() + local Combo = { + dance = "midi-routine-p1", + pump = "default", + beat = "default", + kb7 = "default", + para = "default", + guitar = "default" + } + return Combo[sGame] +end + +function RoutineSkinP2() + sGame = GAMESTATE:GetCurrentGame():GetName() + local Combo = { + dance = "midi-routine-p2", + pump = "simple", + beat = "default", + kb7 = "retrobar", + para = "default", + guitar = "default" + } + return Combo[sGame] +end + -- todo: use tables for some of these -aj function HoldTiming() if GAMESTATE:GetCurrentGame():GetName() == "pump" then diff --git a/Themes/_fallback/metrics.ini b/Themes/_fallback/metrics.ini index 3f6de4c871..6164f916c9 100644 --- a/Themes/_fallback/metrics.ini +++ b/Themes/_fallback/metrics.ini @@ -867,8 +867,8 @@ Bar4thAlpha=1 Bar8thAlpha=1 Bar16thAlpha=1 # -RoutineNoteSkinP1="midi-routine-p1" -RoutineNoteSkinP2="midi-routine-p2" +RoutineNoteSkinP1=RoutineSkinP1() +RoutineNoteSkinP2=RoutineSkinP2() [PlayerStageStats] # Original CVS Grading