Add the ResetPlayerOptions lua binding.
This commit is contained in:
@@ -48,6 +48,7 @@ public:
|
||||
/** @brief Reset the GameState back to initial values. */
|
||||
void Reset();
|
||||
void ResetPlayer( PlayerNumber pn );
|
||||
void ResetPlayerOptions( PlayerNumber pn );
|
||||
void ApplyCmdline(); // called by Reset
|
||||
void ApplyGameCommand( const RString &sCommand, PlayerNumber pn=PLAYER_INVALID );
|
||||
/** @brief Start the game when the first player joins in. */
|
||||
|
||||
Reference in New Issue
Block a user