Add the ResetPlayerOptions lua binding.
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@@ -261,7 +261,11 @@ void GameState::ResetPlayer( PlayerNumber pn )
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m_pCurTrail[pn].Set( NULL );
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m_pPlayerState[pn]->Reset();
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PROFILEMAN->UnloadProfile( pn );
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ResetPlayerOptions(pn);
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}
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void GameState::ResetPlayerOptions( PlayerNumber pn )
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{
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PlayerOptions po;
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GetDefaultPlayerOptions( po );
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m_pPlayerState[pn]->m_PlayerOptions.Assign( ModsLevel_Preferred, po );
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@@ -2445,6 +2449,13 @@ public:
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static int GetExpandedSectionName( T* p, lua_State *L ) { lua_pushstring(L, p->sExpandedSectionName); return 1; }
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static int AddStageToPlayer( T* p, lua_State *L ) { p->AddStageToPlayer(Enum::Check<PlayerNumber>(L, 1)); return 0; }
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static int CurrentOptionsDisqualifyPlayer( T* p, lua_State *L ) { lua_pushboolean(L, p->CurrentOptionsDisqualifyPlayer(Enum::Check<PlayerNumber>(L, 1))); return 1; }
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static int ResetPlayerOptions( T* p, lua_State *L )
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{
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p->ResetPlayerOptions(Enum::Check<PlayerNumber>(L, 1));
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return 0;
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}
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static int Dopefish( T* p, lua_State *L )
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{
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lua_pushboolean(L, p->m_bDopefish);
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@@ -2554,6 +2565,7 @@ public:
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ADD_METHOD( GetExpandedSectionName );
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ADD_METHOD( AddStageToPlayer );
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ADD_METHOD( CurrentOptionsDisqualifyPlayer );
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ADD_METHOD( ResetPlayerOptions );
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ADD_METHOD( Dopefish );
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}
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};
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