cleaned up test for whether to play "gameplay oni failed halfway" to match arcade
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@@ -1875,8 +1875,9 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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}
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}
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// Feels hackish. Feel free to make cleaner.
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// Feels hackish. Feel free to make cleaner.
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// MD 10/27/03 - I felt free. :-) And now it's arcade-accurate as well.
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if(GAMESTATE->IsCourseMode())
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if(GAMESTATE->IsCourseMode())
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if(GAMESTATE->GetCourseSongIndex() > (int(m_apSongsQueue.size() / 2) - 1 ) && GAMESTATE->GetCourseSongIndex() < (int(m_apSongsQueue.size() / 2) + 1))
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if(GAMESTATE->GetCourseSongIndex() > (int(m_apSongsQueue.size() / 2) - 1 ))
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo( "gameplay oni failed halfway" ) );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo( "gameplay oni failed halfway" ) );
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else
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else
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo( "gameplay oni failed" ) );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo( "gameplay oni failed" ) );
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