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@@ -54,9 +54,8 @@ void TransitionFade::Draw()
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break;
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}
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m_Color.a = fPercentageOpaque;
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int alpha = (int)( fPercentageOpaque * 255 );
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SCREEN->DrawRect( CRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT), m_Color );
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D3DXCOLOR colorTemp = m_Color * fPercentageOpaque;
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SCREEN->DrawRect( CRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT), colorTemp );
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}
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