More merging.
This commit is contained in:
@@ -190,6 +190,8 @@ Branch = {
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return IsNetConnected() and "ScreenTitleMenu" or "ScreenTitleMenu"
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return IsNetConnected() and "ScreenTitleMenu" or "ScreenTitleMenu"
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end,
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end,
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AfterSaveSummary = function()
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AfterSaveSummary = function()
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return GAMESTATE:AnyPlayerHasRankingFeats() and "ScreenNameEntryTraditional" or "ScreenGameOver"
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return "ScreenGameOver"
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-- [[ Enable when Finished ]]
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-- return GAMESTATE:AnyPlayerHasRankingFeats() and "ScreenNameEntryTraditional" or "ScreenGameOver"
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end,
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end,
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}
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}
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@@ -3175,7 +3175,7 @@ SongOptionsOnCommand=visible,false
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SongOptionsOffCommand=
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SongOptionsOffCommand=
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#
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#
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DebugX=SCREEN_CENTER_X
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DebugX=SCREEN_CENTER_X
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DebugY=SCREEN_BOTTOM-72
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DebugY=SCREEN_BOTTOM-116
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DebugOnCommand=zoom,0.75
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DebugOnCommand=zoom,0.75
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DebugStartOnCommand=stoptweening;diffusealpha,0;linear,1/8;diffusealpha,1
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DebugStartOnCommand=stoptweening;diffusealpha,0;linear,1/8;diffusealpha,1
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DebugBackOnCommand=stoptweening;diffusealpha,0;linear,1/8;diffusealpha,1
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DebugBackOnCommand=stoptweening;diffusealpha,0;linear,1/8;diffusealpha,1
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+8
-1
@@ -252,6 +252,7 @@ void NoteDisplay::Load( int iColNum, const PlayerState* pPlayerState, float fYRe
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// "normal" note types
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// "normal" note types
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m_TapNote.Load( sButton, "Tap Note" );
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m_TapNote.Load( sButton, "Tap Note" );
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//m_TapAdd.Load( sButton, "Tap Addition" );
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m_TapMine.Load( sButton, "Tap Mine" );
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m_TapMine.Load( sButton, "Tap Mine" );
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m_TapLift.Load( sButton, "Tap Lift" );
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m_TapLift.Load( sButton, "Tap Lift" );
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m_TapFake.Load( sButton, "Tap Fake" );
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m_TapFake.Load( sButton, "Tap Fake" );
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@@ -744,7 +745,13 @@ void NoteDisplay::DrawTap(const TapNote& tn, int iCol, float fBeat,
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{
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{
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Actor* pActor = NULL;
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Actor* pActor = NULL;
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NotePart part = NotePart_Tap;
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NotePart part = NotePart_Tap;
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/*
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if( tn.source == TapNote::addition )
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{
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pActor = GetTapActor( m_TapAddition, NotePart_Addition, fBeat );
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part = NotePart_Addition;
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}
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*/
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if( tn.type == TapNote::lift )
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if( tn.type == TapNote::lift )
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{
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{
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pActor = GetTapActor( m_TapLift, NotePart_Lift, fBeat );
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pActor = GetTapActor( m_TapLift, NotePart_Lift, fBeat );
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