I keep messing around with it
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+7
-2
@@ -164,8 +164,8 @@ public:
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EffectType m_Type; // diffuse, glow, or translate
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EffectType m_Type; // diffuse, glow, or translate
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float m_fSecsIntoEffect;
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float m_fSecsIntoEffect;
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float m_fEffectDelta;
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float m_fEffectDelta;
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RageColor m_effectColor1;
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RageColor m_EffectColor1;
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RageColor m_effectColor2;
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RageColor m_EffectColor2;
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RageVector3 m_vEffectMagnitude;
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RageVector3 m_vEffectMagnitude;
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EffectClock m_EffectClock;
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EffectClock m_EffectClock;
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// units depend on m_EffectClock
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// units depend on m_EffectClock
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@@ -200,7 +200,12 @@ public:
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*
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*
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* If 0, there is no fade. If 1, it's fully faded. */
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* If 0, there is no fade. If 1, it's fully faded. */
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RectF fade;
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RectF fade;
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/**
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* @brief Four values making up the diffuse in this TweenState.
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*
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* 0 = UpperLeft, 1 = UpperRight, 2 = LowerLeft, 3 = LowerRight */
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RageColor diffuse[4];
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RageColor diffuse[4];
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/** @brief The glow color for this TweenState. */
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RageColor glow;
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RageColor glow;
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float aux;
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float aux;
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};
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};
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