diff --git a/stepmania/src/RageDisplay.cpp b/stepmania/src/RageDisplay.cpp index 77069f2f57..5372d722d0 100644 --- a/stepmania/src/RageDisplay.cpp +++ b/stepmania/src/RageDisplay.cpp @@ -525,9 +525,7 @@ void RageDisplay::CameraPopMatrix() * post-multiplied. */ void RageDisplay::LoadLookAt( float fFOV, const RageVector3 &Eye, const RageVector3 &At, const RageVector3 &Up ) { - // XXX - float fAspect = ScreenDimensions::GetScreenAspectRatio(); - // PREFSMAN->m_fDisplayAspectRatio; + float fAspect = GetActualVideoModeParams().fDisplayAspectRatio; g_ProjectionStack.LoadMatrix( GetPerspectiveMatrix(fFOV, fAspect, 1, 1000) ); /* Flip the Y coordinate, so positive numbers go down. */