Implement ScreenMiniMenu with ScreenOptions
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@@ -258,7 +258,10 @@ void ScreenSelectCharacter::AfterValueChange( PlayerNumber pn )
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if(GAMESTATE->m_PlayMode == PLAY_MODE_BATTLE || GAMESTATE->m_PlayMode == PLAY_MODE_RAVE)
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for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
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for( int j=0; j<NUM_ATTACKS_PER_LEVEL; j++ )
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m_AttackIcons[pnAffected][i][j].Load( pnAffected, pChar->m_sAttacks[i][j] );
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{
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m_AttackIcons[pnAffected][i][j].Load( "ScreenSelectCharacter" );
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m_AttackIcons[pnAffected][i][j].Set( pnAffected, pChar->m_sAttacks[i][j] );
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}
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int c = m_iSelectedCharacter[pnAffected] - MAX_CHAR_ICONS_TO_SHOW/2;
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wrap( c, apCharacters.size() );
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