Implement ScreenMiniMenu with ScreenOptions

This commit is contained in:
Chris Danford
2005-03-20 06:41:56 +00:00
parent 48e6cb1a69
commit bbadc010f4
16 changed files with 534 additions and 745 deletions
+4 -1
View File
@@ -258,7 +258,10 @@ void ScreenSelectCharacter::AfterValueChange( PlayerNumber pn )
if(GAMESTATE->m_PlayMode == PLAY_MODE_BATTLE || GAMESTATE->m_PlayMode == PLAY_MODE_RAVE)
for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
for( int j=0; j<NUM_ATTACKS_PER_LEVEL; j++ )
m_AttackIcons[pnAffected][i][j].Load( pnAffected, pChar->m_sAttacks[i][j] );
{
m_AttackIcons[pnAffected][i][j].Load( "ScreenSelectCharacter" );
m_AttackIcons[pnAffected][i][j].Set( pnAffected, pChar->m_sAttacks[i][j] );
}
int c = m_iSelectedCharacter[pnAffected] - MAX_CHAR_ICONS_TO_SHOW/2;
wrap( c, apCharacters.size() );