Implement ScreenMiniMenu with ScreenOptions
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@@ -86,6 +86,8 @@ int OptionToPreferredColumn( CString sOptionText )
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void OptionIconRow::Load( PlayerNumber pn )
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{
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m_PlayerNumber = pn;
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for( unsigned i=0; i<NUM_OPTION_COLS; i++ )
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m_OptionIcon[i].Load( "OptionIconRow" );
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}
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void OptionIconRow::Refresh()
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@@ -93,8 +95,6 @@ void OptionIconRow::Refresh()
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ASSERT( m_PlayerNumber != NUM_PLAYERS );
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// init
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for( unsigned i=0; i<NUM_OPTION_COLS; i++ )
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m_OptionIcon[i].Load( m_PlayerNumber, "", i==0 );
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CString sOptions = GAMESTATE->m_pPlayerState[m_PlayerNumber]->m_PlayerOptions.GetString();
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CStringArray asOptions;
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@@ -125,8 +125,11 @@ void OptionIconRow::Refresh()
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}
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}
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for( unsigned i=0; i<NUM_OPTION_COLS-1; i++ )
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m_OptionIcon[i+1].Load( m_PlayerNumber, asTabs[i], false );
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for( unsigned i=0; i<NUM_OPTION_COLS; i++ )
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if( i == 0 )
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m_OptionIcon[i].Set( m_PlayerNumber, "", true );
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else
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m_OptionIcon[i].Set( m_PlayerNumber, asTabs[i-1], false );
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}
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void OptionIconRow::DrawPrimitives()
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