Add and use accessors for most of Notes.
Don't autogen data until it's needed.
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@@ -156,7 +156,6 @@ ScreenGameplay::ScreenGameplay()
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}
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break;
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}
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}
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m_bChangedOffsetOrBPM = (GAMESTATE->m_SongOptions.m_AutoAdjust == SongOptions::ADJUST_ON);
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@@ -1212,7 +1211,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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if( GAMESTATE->m_pCurNotes[p]->m_Difficulty == DIFFICULTY_HARD && GAMESTATE->GetCurrentGrade((PlayerNumber)p) >= GRADE_AA )
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if( GAMESTATE->m_pCurNotes[p]->GetDifficulty() == DIFFICULTY_HARD && GAMESTATE->GetCurrentGrade((PlayerNumber)p) >= GRADE_AA )
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bTryExtraStage = true;
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}
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}
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