Add and use accessors for most of Notes.
Don't autogen data until it's needed.
This commit is contained in:
@@ -191,12 +191,13 @@ ScreenEdit::ScreenEdit()
|
||||
m_pSong = GAMESTATE->m_pCurSong;
|
||||
|
||||
m_pNotes = GAMESTATE->m_pCurNotes[PLAYER_1];
|
||||
|
||||
if( m_pNotes == NULL )
|
||||
{
|
||||
m_pNotes = new Notes;
|
||||
m_pNotes->m_Difficulty = DIFFICULTY_MEDIUM;
|
||||
m_pNotes->SetDifficulty(DIFFICULTY_MEDIUM);
|
||||
m_pNotes->m_NotesType = GAMESTATE->GetCurrentStyleDef()->m_NotesType;
|
||||
m_pNotes->m_sDescription = "Untitled";
|
||||
m_pNotes->SetDescription("Untitled");
|
||||
|
||||
// In ScreenEditMenu, the screen preceding this one,
|
||||
// GAMEMAN->m_CurStyle is set to the target game style
|
||||
@@ -523,8 +524,8 @@ void ScreenEdit::Update( float fDeltaTime )
|
||||
GAMESTATE->m_fSongBeat,
|
||||
m_NoteFieldEdit.m_fBeginMarker, m_NoteFieldEdit.m_fEndMarker,
|
||||
GAMESTATE->m_SongOptions.m_fMusicRate,
|
||||
DifficultyToString( m_pNotes->m_Difficulty ).GetString(),
|
||||
GAMESTATE->m_pCurNotes[PLAYER_1] ? GAMESTATE->m_pCurNotes[PLAYER_1]->m_sDescription.GetString() : "no description",
|
||||
DifficultyToString( m_pNotes->GetDifficulty() ).GetString(),
|
||||
GAMESTATE->m_pCurNotes[PLAYER_1] ? GAMESTATE->m_pCurNotes[PLAYER_1]->GetDescription().GetString() : "no description",
|
||||
m_pSong->m_sMainTitle.GetString(),
|
||||
m_pSong->m_sSubTitle.GetString(),
|
||||
iNumTapNotes, iNumHoldNotes,
|
||||
@@ -639,7 +640,7 @@ void AddBGChange( CString sBGName )
|
||||
void ChangeDescription( CString sNew )
|
||||
{
|
||||
Notes* pNotes = GAMESTATE->m_pCurNotes[PLAYER_1];
|
||||
pNotes->m_sDescription = sNew;
|
||||
pNotes->SetDescription(sNew);
|
||||
}
|
||||
|
||||
void ChangeMainTitle( CString sNew )
|
||||
@@ -752,7 +753,6 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
// copy edit into current Notes
|
||||
Notes* pNotes = GAMESTATE->m_pCurNotes[PLAYER_1];
|
||||
ASSERT( pNotes );
|
||||
pNotes->m_bAutoGen = false; // set not autogen so these Notes will be saved to disk.
|
||||
|
||||
pNotes->SetNoteData( &m_NoteFieldEdit );
|
||||
GAMESTATE->m_pCurSong->Save();
|
||||
@@ -1033,13 +1033,13 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
|
||||
case SDLK_d:
|
||||
{
|
||||
Difficulty &dc = m_pNotes->m_Difficulty;
|
||||
dc = Difficulty( (dc+1)%NUM_DIFFICULTIES );
|
||||
Difficulty dc = Difficulty( (m_pNotes->GetDifficulty()+1)%NUM_DIFFICULTIES );
|
||||
m_pNotes->SetDifficulty(dc);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDLK_e:
|
||||
SCREENMAN->TextEntry( SM_None, "Edit notes description.\nPress Enter to confirm,\nEscape to cancel.", m_pNotes->m_sDescription, ChangeDescription, NULL );
|
||||
SCREENMAN->TextEntry( SM_None, "Edit notes description.\nPress Enter to confirm,\nEscape to cancel.", m_pNotes->GetDescription(), ChangeDescription, NULL );
|
||||
break;
|
||||
|
||||
case SDLK_b:
|
||||
|
||||
Reference in New Issue
Block a user