fix theme mod names show on eval screen

This commit is contained in:
Chris Danford
2004-05-02 18:55:00 +00:00
parent 741ab63c14
commit bb76d1da20
+2 -2
View File
@@ -377,7 +377,7 @@ void ScreenEvaluation::Init()
this->AddChild( &m_DifficultyIcon[p] );
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathToF("Common normal") );
CString sPO = GAMESTATE->m_PlayerOptions[p].GetString();
CString sPO = GAMESTATE->m_PlayerOptions[p].GetThemedString();
sPO.Replace( ", ", PLAYER_OPTIONS_SEPARATOR );
m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_textPlayerOptions[p] );
@@ -911,7 +911,7 @@ void ScreenEvaluation::CommitScores(
hs.iScore = stageStats.iScore[p];
hs.fPercentDP = stageStats.GetPercentDancePoints( p );
hs.fSurviveSeconds = stageStats.fAliveSeconds[p];
hs.sModifiers = GAMESTATE->m_PlayerOptions[p].GetThemedString();
hs.sModifiers = GAMESTATE->m_PlayerOptions[p].GetString();
hs.time = time(NULL);
hs.sPlayerGuid = PROFILEMAN->IsUsingProfile(p) ? PROFILEMAN->GetProfile(p)->m_sGuid : "";
hs.sMachineGuid = PROFILEMAN->GetMachineProfile()->m_sGuid;