fix theme mod names show on eval screen
This commit is contained in:
@@ -377,7 +377,7 @@ void ScreenEvaluation::Init()
|
||||
this->AddChild( &m_DifficultyIcon[p] );
|
||||
|
||||
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathToF("Common normal") );
|
||||
CString sPO = GAMESTATE->m_PlayerOptions[p].GetString();
|
||||
CString sPO = GAMESTATE->m_PlayerOptions[p].GetThemedString();
|
||||
sPO.Replace( ", ", PLAYER_OPTIONS_SEPARATOR );
|
||||
m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d",p+1) );
|
||||
SET_XY_AND_ON_COMMAND( m_textPlayerOptions[p] );
|
||||
@@ -911,7 +911,7 @@ void ScreenEvaluation::CommitScores(
|
||||
hs.iScore = stageStats.iScore[p];
|
||||
hs.fPercentDP = stageStats.GetPercentDancePoints( p );
|
||||
hs.fSurviveSeconds = stageStats.fAliveSeconds[p];
|
||||
hs.sModifiers = GAMESTATE->m_PlayerOptions[p].GetThemedString();
|
||||
hs.sModifiers = GAMESTATE->m_PlayerOptions[p].GetString();
|
||||
hs.time = time(NULL);
|
||||
hs.sPlayerGuid = PROFILEMAN->IsUsingProfile(p) ? PROFILEMAN->GetProfile(p)->m_sGuid : "";
|
||||
hs.sMachineGuid = PROFILEMAN->GetMachineProfile()->m_sGuid;
|
||||
|
||||
Reference in New Issue
Block a user