move global StageStats into a singleton

This commit is contained in:
Chris Danford
2005-02-16 03:25:45 +00:00
parent 6cb8d3fe64
commit bb712884bb
30 changed files with 421 additions and 300 deletions
-87
View File
@@ -5,9 +5,6 @@
#include "Steps.h"
#include "song.h"
StageStats g_CurStageStats;
vector<StageStats> g_vPlayedStageStats;
void StageStats::Init()
{
playMode = PLAY_MODE_INVALID;
@@ -104,90 +101,6 @@ LUA_REGISTER_CLASS( StageStats )
// lua end
//
// Old Lua
//
static Grade GetBestGrade()
{
Grade g = NUM_GRADES;
FOREACH_EnabledPlayer( pn )
g = min( g, g_CurStageStats.m_player[pn].GetGrade() );
return g;
}
static Grade GetWorstGrade()
{
Grade g = GRADE_TIER_1;
FOREACH_EnabledPlayer( pn )
g = max( g, g_CurStageStats.m_player[pn].GetGrade() );
return g;
}
#include "LuaFunctions.h"
LuaFunction_NoArgs( GetStagesPlayed, (int) g_vPlayedStageStats.size() );
LuaFunction_NoArgs( GetBestGrade, GetBestGrade() );
LuaFunction_NoArgs( GetWorstGrade, GetWorstGrade() );
LuaFunction_NoArgs( OnePassed, g_CurStageStats.OnePassed() );
LuaFunction_NoArgs( AllFailed, g_CurStageStats.AllFailed() );
LuaFunction_PlayerNumber( FullCombo, g_CurStageStats.m_player[pn].FullCombo() )
LuaFunction_PlayerNumber( MaxCombo, g_CurStageStats.m_player[pn].GetMaxCombo().cnt )
LuaFunction_PlayerNumber( GetGrade, g_CurStageStats.m_player[pn].GetGrade() )
LuaFunction_Str( Grade, StringToGrade(str) );
const StageStats *GetStageStatsN( int n )
{
if( n == (int) g_vPlayedStageStats.size() )
return &g_CurStageStats;
if( n > (int) g_vPlayedStageStats.size() )
return NULL;
return &g_vPlayedStageStats[n];
}
/* GetGrade(0) returns the first grade; GetGrade(1) returns the second grade, and
* and so on. GetGrade(GetStagesPlayed()) returns the current grade (from g_CurStageStats).
* If beyond the current song played, return GRADE_NO_DATA. */
Grade GetGrade( int n, PlayerNumber pn )
{
const StageStats *pStats = GetStageStatsN( n );
if( pStats == NULL )
return GRADE_NO_DATA;
return pStats->m_player[pn].GetGrade();
}
bool OneGotGrade( int n, Grade g )
{
FOREACH_HumanPlayer( pn )
if( GetGrade( n, pn ) == g )
return true;
return false;
}
LuaFunction_IntInt( OneGotGrade, OneGotGrade( a1, (Grade) a2 ) );
Grade GetFinalGrade( PlayerNumber pn )
{
if( !GAMESTATE->IsHumanPlayer(pn) )
return GRADE_NO_DATA;
StageStats stats;
GAMESTATE->GetFinalEvalStats( stats );
return stats.m_player[pn].GetGrade();
}
LuaFunction_PlayerNumber( GetFinalGrade, GetFinalGrade(pn) );
Grade GetBestFinalGrade()
{
Grade top_grade = GRADE_FAILED;
StageStats stats;
GAMESTATE->GetFinalEvalStats( stats );
FOREACH_HumanPlayer( p )
top_grade = min( top_grade, stats.m_player[p].GetGrade() );
return top_grade;
}
LuaFunction_NoArgs( GetBestFinalGrade, GetBestFinalGrade() );
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.