move global StageStats into a singleton
This commit is contained in:
@@ -5,9 +5,6 @@
|
||||
#include "Steps.h"
|
||||
#include "song.h"
|
||||
|
||||
StageStats g_CurStageStats;
|
||||
vector<StageStats> g_vPlayedStageStats;
|
||||
|
||||
void StageStats::Init()
|
||||
{
|
||||
playMode = PLAY_MODE_INVALID;
|
||||
@@ -104,90 +101,6 @@ LUA_REGISTER_CLASS( StageStats )
|
||||
// lua end
|
||||
|
||||
|
||||
//
|
||||
// Old Lua
|
||||
//
|
||||
|
||||
static Grade GetBestGrade()
|
||||
{
|
||||
Grade g = NUM_GRADES;
|
||||
FOREACH_EnabledPlayer( pn )
|
||||
g = min( g, g_CurStageStats.m_player[pn].GetGrade() );
|
||||
return g;
|
||||
}
|
||||
|
||||
static Grade GetWorstGrade()
|
||||
{
|
||||
Grade g = GRADE_TIER_1;
|
||||
FOREACH_EnabledPlayer( pn )
|
||||
g = max( g, g_CurStageStats.m_player[pn].GetGrade() );
|
||||
return g;
|
||||
}
|
||||
|
||||
#include "LuaFunctions.h"
|
||||
LuaFunction_NoArgs( GetStagesPlayed, (int) g_vPlayedStageStats.size() );
|
||||
LuaFunction_NoArgs( GetBestGrade, GetBestGrade() );
|
||||
LuaFunction_NoArgs( GetWorstGrade, GetWorstGrade() );
|
||||
LuaFunction_NoArgs( OnePassed, g_CurStageStats.OnePassed() );
|
||||
LuaFunction_NoArgs( AllFailed, g_CurStageStats.AllFailed() );
|
||||
LuaFunction_PlayerNumber( FullCombo, g_CurStageStats.m_player[pn].FullCombo() )
|
||||
LuaFunction_PlayerNumber( MaxCombo, g_CurStageStats.m_player[pn].GetMaxCombo().cnt )
|
||||
LuaFunction_PlayerNumber( GetGrade, g_CurStageStats.m_player[pn].GetGrade() )
|
||||
LuaFunction_Str( Grade, StringToGrade(str) );
|
||||
|
||||
const StageStats *GetStageStatsN( int n )
|
||||
{
|
||||
if( n == (int) g_vPlayedStageStats.size() )
|
||||
return &g_CurStageStats;
|
||||
if( n > (int) g_vPlayedStageStats.size() )
|
||||
return NULL;
|
||||
return &g_vPlayedStageStats[n];
|
||||
}
|
||||
|
||||
/* GetGrade(0) returns the first grade; GetGrade(1) returns the second grade, and
|
||||
* and so on. GetGrade(GetStagesPlayed()) returns the current grade (from g_CurStageStats).
|
||||
* If beyond the current song played, return GRADE_NO_DATA. */
|
||||
Grade GetGrade( int n, PlayerNumber pn )
|
||||
{
|
||||
const StageStats *pStats = GetStageStatsN( n );
|
||||
if( pStats == NULL )
|
||||
return GRADE_NO_DATA;
|
||||
return pStats->m_player[pn].GetGrade();
|
||||
}
|
||||
|
||||
bool OneGotGrade( int n, Grade g )
|
||||
{
|
||||
FOREACH_HumanPlayer( pn )
|
||||
if( GetGrade( n, pn ) == g )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
LuaFunction_IntInt( OneGotGrade, OneGotGrade( a1, (Grade) a2 ) );
|
||||
|
||||
Grade GetFinalGrade( PlayerNumber pn )
|
||||
{
|
||||
if( !GAMESTATE->IsHumanPlayer(pn) )
|
||||
return GRADE_NO_DATA;
|
||||
StageStats stats;
|
||||
GAMESTATE->GetFinalEvalStats( stats );
|
||||
return stats.m_player[pn].GetGrade();
|
||||
}
|
||||
LuaFunction_PlayerNumber( GetFinalGrade, GetFinalGrade(pn) );
|
||||
|
||||
Grade GetBestFinalGrade()
|
||||
{
|
||||
Grade top_grade = GRADE_FAILED;
|
||||
StageStats stats;
|
||||
GAMESTATE->GetFinalEvalStats( stats );
|
||||
FOREACH_HumanPlayer( p )
|
||||
top_grade = min( top_grade, stats.m_player[p].GetGrade() );
|
||||
return top_grade;
|
||||
}
|
||||
LuaFunction_NoArgs( GetBestFinalGrade, GetBestFinalGrade() );
|
||||
|
||||
/*
|
||||
* (c) 2001-2004 Chris Danford, Glenn Maynard
|
||||
* All rights reserved.
|
||||
|
||||
Reference in New Issue
Block a user