move global StageStats into a singleton

This commit is contained in:
Chris Danford
2005-02-16 03:25:45 +00:00
parent 6cb8d3fe64
commit bb712884bb
30 changed files with 421 additions and 300 deletions
+24 -24
View File
@@ -15,7 +15,7 @@
#include "SongUtil.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "StageStats.h"
#include "StatsManager.h"
#include "PlayerState.h"
#include "BGAnimation.h"
@@ -152,8 +152,8 @@ ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, fa
GAMESTATE->m_pCurCourse = SONGMAN->GetRandomCourse();
GAMESTATE->m_pCurSteps[PLAYER_1] = GAMESTATE->m_pCurSong->GetAllSteps()[0];
GAMESTATE->m_pCurSteps[PLAYER_2] = GAMESTATE->m_pCurSong->GetAllSteps()[0];
g_CurStageStats.m_player[PLAYER_1].vpSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
g_CurStageStats.m_player[PLAYER_2].vpSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_2] );
STATSMAN->m_CurStageStats.m_player[PLAYER_1].vpSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
STATSMAN->m_CurStageStats.m_player[PLAYER_2].vpSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_2] );
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_fScrollSpeed = 2;
GAMESTATE->m_pPlayerState[PLAYER_2]->m_PlayerOptions.m_fScrollSpeed = 2;
GAMESTATE->m_iCurrentStageIndex = 0;
@@ -163,31 +163,31 @@ ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, fa
for( float f = 0; f < 100.0f; f += 1.0f )
{
float fP1 = fmodf(f/100*4+.3f,1);
g_CurStageStats.m_player[PLAYER_1].SetLifeRecordAt( fP1, f );
g_CurStageStats.m_player[PLAYER_2].SetLifeRecordAt( 1-fP1, f );
STATSMAN->m_CurStageStats.m_player[PLAYER_1].SetLifeRecordAt( fP1, f );
STATSMAN->m_CurStageStats.m_player[PLAYER_2].SetLifeRecordAt( 1-fP1, f );
}
g_CurStageStats.m_player[PLAYER_1].iActualDancePoints = rand()%3;
g_CurStageStats.m_player[PLAYER_1].iPossibleDancePoints = 2;
g_CurStageStats.m_player[PLAYER_2].iActualDancePoints = rand()%2;
g_CurStageStats.m_player[PLAYER_2].iPossibleDancePoints = 1;
g_CurStageStats.m_player[PLAYER_1].iCurCombo = 0;
g_CurStageStats.m_player[PLAYER_1].UpdateComboList( 0, false );
g_CurStageStats.m_player[PLAYER_1].iCurCombo = 1;
g_CurStageStats.m_player[PLAYER_1].UpdateComboList( 1, false );
g_CurStageStats.m_player[PLAYER_1].iCurCombo = 50;
g_CurStageStats.m_player[PLAYER_1].UpdateComboList( 25, false );
g_CurStageStats.m_player[PLAYER_1].iCurCombo = 250;
g_CurStageStats.m_player[PLAYER_1].UpdateComboList( 100, false );
STATSMAN->m_CurStageStats.m_player[PLAYER_1].iActualDancePoints = rand()%3;
STATSMAN->m_CurStageStats.m_player[PLAYER_1].iPossibleDancePoints = 2;
STATSMAN->m_CurStageStats.m_player[PLAYER_2].iActualDancePoints = rand()%2;
STATSMAN->m_CurStageStats.m_player[PLAYER_2].iPossibleDancePoints = 1;
STATSMAN->m_CurStageStats.m_player[PLAYER_1].iCurCombo = 0;
STATSMAN->m_CurStageStats.m_player[PLAYER_1].UpdateComboList( 0, false );
STATSMAN->m_CurStageStats.m_player[PLAYER_1].iCurCombo = 1;
STATSMAN->m_CurStageStats.m_player[PLAYER_1].UpdateComboList( 1, false );
STATSMAN->m_CurStageStats.m_player[PLAYER_1].iCurCombo = 50;
STATSMAN->m_CurStageStats.m_player[PLAYER_1].UpdateComboList( 25, false );
STATSMAN->m_CurStageStats.m_player[PLAYER_1].iCurCombo = 250;
STATSMAN->m_CurStageStats.m_player[PLAYER_1].UpdateComboList( 100, false );
g_CurStageStats.m_player[PLAYER_1].iTapNoteScores[TNS_MARVELOUS] = rand()%2;
g_CurStageStats.m_player[PLAYER_1].iTapNoteScores[TNS_PERFECT] = rand()%2;
g_CurStageStats.m_player[PLAYER_1].iTapNoteScores[TNS_GREAT] = rand()%2;
g_CurStageStats.m_player[PLAYER_2].iTapNoteScores[TNS_MARVELOUS] = rand()%2;
g_CurStageStats.m_player[PLAYER_2].iTapNoteScores[TNS_PERFECT] = rand()%2;
g_CurStageStats.m_player[PLAYER_2].iTapNoteScores[TNS_GREAT] = rand()%2;
STATSMAN->m_CurStageStats.m_player[PLAYER_1].iTapNoteScores[TNS_MARVELOUS] = rand()%2;
STATSMAN->m_CurStageStats.m_player[PLAYER_1].iTapNoteScores[TNS_PERFECT] = rand()%2;
STATSMAN->m_CurStageStats.m_player[PLAYER_1].iTapNoteScores[TNS_GREAT] = rand()%2;
STATSMAN->m_CurStageStats.m_player[PLAYER_2].iTapNoteScores[TNS_MARVELOUS] = rand()%2;
STATSMAN->m_CurStageStats.m_player[PLAYER_2].iTapNoteScores[TNS_PERFECT] = rand()%2;
STATSMAN->m_CurStageStats.m_player[PLAYER_2].iTapNoteScores[TNS_GREAT] = rand()%2;
g_vPlayedStageStats.clear();
STATSMAN->m_vPlayedStageStats.clear();
}