move global StageStats into a singleton

This commit is contained in:
Chris Danford
2005-02-16 03:25:45 +00:00
parent 6cb8d3fe64
commit bb712884bb
30 changed files with 421 additions and 300 deletions
+2 -2
View File
@@ -6,7 +6,7 @@
#include "RageLog.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "StageStats.h"
#include "StatsManager.h"
#include "PlayerState.h"
#include "CommonMetrics.h"
@@ -44,7 +44,7 @@ void ScoreDisplayOni::Update( float fDelta )
float fSecsIntoPlay = 0;
if( GAMESTATE->IsPlayerEnabled(pn) )
fSecsIntoPlay = g_CurStageStats.m_player[pn].fAliveSeconds;
fSecsIntoPlay = STATSMAN->m_CurStageStats.m_player[pn].fAliveSeconds;
m_text.SetText( SecondsToMMSSMsMs(fSecsIntoPlay) );
}