use float.h and limit.h constants instead of arbitrary large numbers
This commit is contained in:
@@ -758,7 +758,7 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
|
||||
{
|
||||
if( type != IET_FIRST_PRESS ) return;
|
||||
PREFSMAN->m_bShowNativeLanguage ^= 1;
|
||||
m_MusicWheel.RebuildMusicWheelItems();
|
||||
m_MusicWheel.RebuildAllMusicWheelItems();
|
||||
m_CourseContentsFrame.SetFromGameState();
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user