use float.h and limit.h constants instead of arbitrary large numbers

This commit is contained in:
Chris Danford
2005-03-25 20:01:51 +00:00
parent 50bd3a493c
commit bb6592a4e7
12 changed files with 30 additions and 19 deletions
+1 -1
View File
@@ -758,7 +758,7 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
{
if( type != IET_FIRST_PRESS ) return;
PREFSMAN->m_bShowNativeLanguage ^= 1;
m_MusicWheel.RebuildMusicWheelItems();
m_MusicWheel.RebuildAllMusicWheelItems();
m_CourseContentsFrame.SetFromGameState();
return;
}