use float.h and limit.h constants instead of arbitrary large numbers
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@@ -4,6 +4,7 @@
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#include "PrefsManager.h"
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#include "ThemeManager.h"
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#include "Foreach.h"
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#include <float.h>
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#define GRADE_PERCENT_TIER(i) THEME->GetMetricF("PlayerStageStats",ssprintf("GradePercent%s",GradeToString((Grade)i).c_str()))
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#define GRADE_TIER_02_IS_ALL_PERFECTS THEME->GetMetricB("PlayerStageStats","GradeTier02IsAllPerfects")
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@@ -25,7 +26,7 @@ void PlayerStageStats::Init()
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radarPossible.Zero();
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radarActual.Zero();
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fFirstSecond = 999999;
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fFirstSecond = FLT_MAX;
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fLastSecond = 0;
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}
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