use float.h and limit.h constants instead of arbitrary large numbers

This commit is contained in:
Chris Danford
2005-03-25 20:01:51 +00:00
parent 50bd3a493c
commit bb6592a4e7
12 changed files with 30 additions and 19 deletions
+2 -1
View File
@@ -4,6 +4,7 @@
#include "PrefsManager.h"
#include "ThemeManager.h"
#include "Foreach.h"
#include <float.h>
#define GRADE_PERCENT_TIER(i) THEME->GetMetricF("PlayerStageStats",ssprintf("GradePercent%s",GradeToString((Grade)i).c_str()))
#define GRADE_TIER_02_IS_ALL_PERFECTS THEME->GetMetricB("PlayerStageStats","GradeTier02IsAllPerfects")
@@ -25,7 +26,7 @@ void PlayerStageStats::Init()
radarPossible.Zero();
radarActual.Zero();
fFirstSecond = 999999;
fFirstSecond = FLT_MAX;
fLastSecond = 0;
}