fix Actor depending on GAMESTATE
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@@ -499,6 +499,7 @@ void GameState::ResetMusicStatistics()
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m_fCurBPS = 10;
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m_bFreeze = false;
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m_bPastHereWeGo = false;
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Actor::SetBGMTime( 0 );
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}
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void GameState::ResetStageStatistics()
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@@ -555,6 +556,9 @@ void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &ti
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ASSERT_M( m_fSongBeat > -2000, ssprintf("%f %f", m_fSongBeat, fPositionSeconds) );
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m_fMusicSeconds = fPositionSeconds;
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Actor::SetBGMTime( m_fSongBeat );
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// LOG->Trace( "m_fMusicSeconds = %f, m_fSongBeat = %f, m_fCurBPS = %f, m_bFreeze = %f", m_fMusicSeconds, m_fSongBeat, m_fCurBPS, m_bFreeze );
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}
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