fix Actor depending on GAMESTATE

This commit is contained in:
Glenn Maynard
2004-07-07 21:17:47 +00:00
parent 955ca87876
commit bb2c7f6bae
3 changed files with 14 additions and 3 deletions
+4
View File
@@ -499,6 +499,7 @@ void GameState::ResetMusicStatistics()
m_fCurBPS = 10;
m_bFreeze = false;
m_bPastHereWeGo = false;
Actor::SetBGMTime( 0 );
}
void GameState::ResetStageStatistics()
@@ -555,6 +556,9 @@ void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &ti
ASSERT_M( m_fSongBeat > -2000, ssprintf("%f %f", m_fSongBeat, fPositionSeconds) );
m_fMusicSeconds = fPositionSeconds;
Actor::SetBGMTime( m_fSongBeat );
// LOG->Trace( "m_fMusicSeconds = %f, m_fSongBeat = %f, m_fCurBPS = %f, m_bFreeze = %f", m_fMusicSeconds, m_fSongBeat, m_fCurBPS, m_bFreeze );
}