GameController enum cleanup

This commit is contained in:
Chris Danford
2009-03-22 20:14:56 +00:00
parent a4dd16da5a
commit bb17b6ff29
7 changed files with 14 additions and 14 deletions
+1 -1
View File
@@ -62,7 +62,7 @@ void ScreenGameplaySyncMachine::Input( const InputEventPlus &input )
InputEventPlus _input = input;
if( _input.GameI.controller != GameController_Invalid )
_input.GameI.controller = GAME_CONTROLLER_1;
_input.GameI.controller = GameController_1;
if( _input.pn != PLAYER_INVALID )
_input.pn = PLAYER_1;