GameController enum cleanup
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@@ -62,7 +62,7 @@ void ScreenGameplaySyncMachine::Input( const InputEventPlus &input )
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InputEventPlus _input = input;
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if( _input.GameI.controller != GameController_Invalid )
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_input.GameI.controller = GAME_CONTROLLER_1;
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_input.GameI.controller = GameController_1;
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if( _input.pn != PLAYER_INVALID )
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_input.pn = PLAYER_1;
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