pass around InputEventPlus in Screen::Input instead of multiple input structures

This commit is contained in:
Chris Danford
2005-09-05 02:26:50 +00:00
parent 056dd1b1d5
commit bb10c7c21f
83 changed files with 506 additions and 427 deletions
+10 -7
View File
@@ -10,6 +10,7 @@
#include "ScreenDimensions.h"
#include "ScreenPrompt.h"
#include "ActorUtil.h"
#include "InputEventPlus.h"
static const char* g_szKeys[NUM_KEYBOARD_ROWS][KEYS_PER_ROW] =
@@ -219,19 +220,19 @@ void ScreenTextEntry::Update( float fDelta )
}
}
void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
void ScreenTextEntry::Input( const InputEventPlus &input )
{
if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Cancel.IsTransitioning() )
return;
//The user wants to input text traditionally
if ( g_bAllowOldKeyboardInput.Get() && ( type == IET_FIRST_PRESS ) )
if( g_bAllowOldKeyboardInput.Get() && ( input.type == IET_FIRST_PRESS ) )
{
if ( DeviceI.button == KEY_BACK )
if( input.DeviceI.button == KEY_BACK )
{
BackspaceInAnswer();
}
else if ( DeviceI.ToChar() >= ' ' )
else if( input.DeviceI.ToChar() >= ' ' )
{
bool bIsHoldingShift =
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT)) ||
@@ -239,7 +240,7 @@ void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
if ( bIsHoldingShift )
{
char c = (char)toupper( DeviceI.ToChar() );
char c = (char)toupper( input.DeviceI.ToChar() );
switch( c )
{
@@ -269,7 +270,9 @@ void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
AppendToAnswer( ssprintf( "%c", c ) );
}
else
AppendToAnswer( ssprintf( "%c", DeviceI.ToChar() ) );
{
AppendToAnswer( ssprintf( "%c", input.DeviceI.ToChar() ) );
}
//If the user wishes to select text in traditional way, start should finish text entry
m_iFocusY = KEYBOARD_ROW_SPECIAL;
@@ -280,7 +283,7 @@ void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
}
}
ScreenWithMenuElements::Input( DeviceI, type, GameI, MenuI, StyleI );
ScreenWithMenuElements::Input( input );
}
void ScreenTextEntry::MoveX( int iDir )