pass around InputEventPlus in Screen::Input instead of multiple input structures

This commit is contained in:
Chris Danford
2005-09-05 02:26:50 +00:00
parent 056dd1b1d5
commit bb10c7c21f
83 changed files with 506 additions and 427 deletions
+2 -2
View File
@@ -167,14 +167,14 @@ ScreenSelectCharacter::~ScreenSelectCharacter()
}
void ScreenSelectCharacter::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
void ScreenSelectCharacter::Input( const InputEventPlus &input )
{
LOG->Trace( "ScreenSelectCharacter::Input()" );
if( IsTransitioning() )
return;
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
Screen::Input( input ); // default input handler
}
void ScreenSelectCharacter::HandleScreenMessage( const ScreenMessage SM )