pass around InputEventPlus in Screen::Input instead of multiple input structures
This commit is contained in:
@@ -23,9 +23,9 @@ void ScreenSandbox::HandleScreenMessage( const ScreenMessage SM )
|
||||
Screen::HandleScreenMessage( SM );
|
||||
}
|
||||
|
||||
void ScreenSandbox::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
void ScreenSandbox::Input( const InputEventPlus &input )
|
||||
{
|
||||
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
|
||||
Screen::Input( input );
|
||||
}
|
||||
|
||||
void ScreenSandbox::Update( float fDeltaTime )
|
||||
|
||||
Reference in New Issue
Block a user