pass around InputEventPlus in Screen::Input instead of multiple input structures
This commit is contained in:
@@ -29,7 +29,7 @@ public:
|
||||
ScreenPrompt( const CString &sScreenName );
|
||||
virtual void Init();
|
||||
virtual void BeginScreen();
|
||||
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
|
||||
virtual void Input( const InputEventPlus &input );
|
||||
|
||||
static PromptAnswer s_LastAnswer;
|
||||
static bool s_bCancelledLast;
|
||||
|
||||
Reference in New Issue
Block a user