pass around InputEventPlus in Screen::Input instead of multiple input structures
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@@ -33,7 +33,7 @@ public:
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void InitMenu( const vector<OptionRowDefinition> &vDefs, const vector<OptionRowHandler*> &vHands );
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virtual ~ScreenOptions();
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virtual void Update( float fDeltaTime );
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void Input( const InputEventPlus &input );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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protected:
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