pass around InputEventPlus in Screen::Input instead of multiple input structures
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@@ -14,9 +14,7 @@ public:
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ScreenNetSelectBase( const CString& sName );
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virtual void Init();
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void Input( const DeviceInput& DeviceI, const InputEventType type,
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const GameInput& GameI, const MenuInput& MenuI,
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const StyleInput& StyleI );
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void Input( const InputEventPlus &input );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void TweenOffScreen();
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