pass around InputEventPlus in Screen::Input instead of multiple input structures

This commit is contained in:
Chris Danford
2005-09-05 02:26:50 +00:00
parent 056dd1b1d5
commit bb10c7c21f
83 changed files with 506 additions and 427 deletions
+1 -3
View File
@@ -14,9 +14,7 @@ public:
ScreenNetSelectBase( const CString& sName );
virtual void Init();
void Input( const DeviceInput& DeviceI, const InputEventType type,
const GameInput& GameI, const MenuInput& MenuI,
const StyleInput& StyleI );
void Input( const InputEventPlus &input );
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void TweenOffScreen();