pass around InputEventPlus in Screen::Input instead of multiple input structures
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@@ -12,6 +12,7 @@
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#include "NetworkSyncManager.h"
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#include "RageUtil.h"
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#include "GameState.h"
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#include "InputEventPlus.h"
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#define CHATINPUT_WIDTH THEME->GetMetricF(m_sName,"ChatInputBoxWidth")
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#define CHATINPUT_HEIGHT THEME->GetMetricF(m_sName,"ChatInputBoxHeight")
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@@ -88,14 +89,12 @@ void ScreenNetSelectBase::Init()
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return;
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}
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void ScreenNetSelectBase::Input( const DeviceInput& DeviceI, const InputEventType type,
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const GameInput& GameI, const MenuInput& MenuI,
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const StyleInput& StyleI )
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void ScreenNetSelectBase::Input( const InputEventPlus &input )
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{
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
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return;
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if( (type != IET_FIRST_PRESS) && (type != IET_SLOW_REPEAT) && (type != IET_FAST_REPEAT ) )
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if( (input.type != IET_FIRST_PRESS) && (input.type != IET_SLOW_REPEAT) && (input.type != IET_FAST_REPEAT ) )
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return;
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bool bHoldingShift =
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@@ -107,7 +106,7 @@ void ScreenNetSelectBase::Input( const DeviceInput& DeviceI, const InputEventTyp
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL)) ||
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(!NSMAN->useSMserver); //If we are disconnected, assume no chatting
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switch( DeviceI.button )
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switch( input.DeviceI.button )
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{
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case KEY_ENTER:
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case KEY_KP_ENTER:
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@@ -127,7 +126,7 @@ void ScreenNetSelectBase::Input( const DeviceInput& DeviceI, const InputEventTyp
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break;
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default:
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char c;
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c = DeviceI.ToChar();
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c = input.DeviceI.ToChar();
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if( bHoldingShift && !bHoldingCtrl )
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{
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@@ -172,7 +171,7 @@ void ScreenNetSelectBase::Input( const DeviceInput& DeviceI, const InputEventTyp
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return;
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break;
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}
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
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Screen::Input( input ); // default input handler
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}
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void ScreenNetSelectBase::HandleScreenMessage( const ScreenMessage SM )
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