pass around InputEventPlus in Screen::Input instead of multiple input structures
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@@ -15,6 +15,7 @@ class Actor;
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class Screen;
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struct Menu;
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struct lua_State;
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class InputEventPlus;
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class ScreenManager
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@@ -26,7 +27,7 @@ public:
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// pass these messages along to the current state
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void Update( float fDeltaTime );
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void Draw();
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void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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void Input( const InputEventPlus &input );
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// Main screen stack management
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void SetNewScreen( const CString &sName );
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