pass around InputEventPlus in Screen::Input instead of multiple input structures

This commit is contained in:
Chris Danford
2005-09-05 02:26:50 +00:00
parent 056dd1b1d5
commit bb10c7c21f
83 changed files with 506 additions and 427 deletions
+2 -1
View File
@@ -15,6 +15,7 @@ class Actor;
class Screen;
struct Menu;
struct lua_State;
class InputEventPlus;
class ScreenManager
@@ -26,7 +27,7 @@ public:
// pass these messages along to the current state
void Update( float fDeltaTime );
void Draw();
void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
void Input( const InputEventPlus &input );
// Main screen stack management
void SetNewScreen( const CString &sName );