pass around InputEventPlus in Screen::Input instead of multiple input structures

This commit is contained in:
Chris Danford
2005-09-05 02:26:50 +00:00
parent 056dd1b1d5
commit bb10c7c21f
83 changed files with 506 additions and 427 deletions
+2 -2
View File
@@ -14,13 +14,13 @@ void ScreenInstructions::Init()
this->SortByDrawOrder();
}
void ScreenInstructions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
void ScreenInstructions::Input( const InputEventPlus &input )
{
if( IsTransitioning() )
return;
// default input handler
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
Screen::Input( input );
}
void ScreenInstructions::MenuBack( PlayerNumber pn )