pass around InputEventPlus in Screen::Input instead of multiple input structures
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@@ -111,14 +111,14 @@ void ScreenEz2SelectPlayer::Update( float fDeltaTime )
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Input
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Desc: Handles player input.
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************************************/
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void ScreenEz2SelectPlayer::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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void ScreenEz2SelectPlayer::Input( const InputEventPlus &input )
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{
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LOG->Trace( "ScreenEz2SelectPlayer::Input()" );
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if( IsTransitioning() )
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return;
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
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Screen::Input( input ); // default input handler
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}
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/************************************
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