pass around InputEventPlus in Screen::Input instead of multiple input structures

This commit is contained in:
Chris Danford
2005-09-05 02:26:50 +00:00
parent 056dd1b1d5
commit bb10c7c21f
83 changed files with 506 additions and 427 deletions
@@ -259,12 +259,12 @@ void ScreenEvaluationMultiplayer::HandleScreenMessage( const ScreenMessage SM )
ScreenWithMenuElements::HandleScreenMessage( SM );
}
void ScreenEvaluationMultiplayer::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
void ScreenEvaluationMultiplayer::Input( const InputEventPlus &input )
{
if( this->IsTransitioning() )
return;
ScreenWithMenuElements::Input( DeviceI, type, GameI, MenuI, StyleI );
ScreenWithMenuElements::Input( input );
}
void ScreenEvaluationMultiplayer::Update( float fDeltaTime )