pass around InputEventPlus in Screen::Input instead of multiple input structures
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@@ -259,12 +259,12 @@ void ScreenEvaluationMultiplayer::HandleScreenMessage( const ScreenMessage SM )
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ScreenWithMenuElements::HandleScreenMessage( SM );
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}
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void ScreenEvaluationMultiplayer::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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void ScreenEvaluationMultiplayer::Input( const InputEventPlus &input )
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{
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if( this->IsTransitioning() )
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return;
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ScreenWithMenuElements::Input( DeviceI, type, GameI, MenuI, StyleI );
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ScreenWithMenuElements::Input( input );
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}
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void ScreenEvaluationMultiplayer::Update( float fDeltaTime )
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