pass around InputEventPlus in Screen::Input instead of multiple input structures

This commit is contained in:
Chris Danford
2005-09-05 02:26:50 +00:00
parent 056dd1b1d5
commit bb10c7c21f
83 changed files with 506 additions and 427 deletions
+1 -1
View File
@@ -14,7 +14,7 @@ public:
virtual ~ScreenDebugOverlay();
virtual void Init();
bool OverlayInput( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
bool OverlayInput( const InputEventPlus &input );
void Update( float fDeltaTime );