pass around InputEventPlus in Screen::Input instead of multiple input structures
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@@ -14,7 +14,7 @@ public:
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virtual ~ScreenDebugOverlay();
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virtual void Init();
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bool OverlayInput( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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bool OverlayInput( const InputEventPlus &input );
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void Update( float fDeltaTime );
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